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Amphitheater of Karutonia
Redirected from The Amphitheater of Karutonia
| | This article is a Stub and is incomplete.
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| Amphitheater of Karutonia | |
| Level 63+
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| Type | Dungeon |
| Connections | Ymir's Pass
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This large and vibrant dungeon is located in Ymir's Pass, designed for players level 60-63+. It hosts a total of four boss encounters, which will certainly leave any young adventurer content to have been here. If you're aren't doing it for the sheer enjoyment, there's much loot to be gained here, with a very nice looking set of gear for every class. There's also a questline that ends here that involves freeing the Frostfather, which offers a choice of one of two epic cloaks as a reward.
Denizens
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- Guardian Fiend
- Vortex Stalker
- Black Ring Assassin
- Black Ring Witch
- Degenerate Fiend
- Black Ring Summoner - There will be five of these in total throughout the dungeon. Each of them will have a portal directly behind them. These portals spawn Degenerate Fiends. Killing any of the Summoners will destroy their portal.
Bosses
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- The Dimensionalist - This boss will appear quite similar in form and function to the Summoners faced while on your way to him. However, do not make any assumptions as he is quite different. Make sure to dispatch any foes you see pathing around this general area to ensure they do not interfere with the fight. He will spawn adds periodically and their handling will be vital to the group's success. It is important to note that these adds are not minions, and he can spawn as many as three at a time. He perdiocally casts an AoE spell that can severly hamper the group's efforts. He will also go invulnerable for a time, when he is glowing a very noticable shade of yellow. The most difficult part of this fight is finding a way to deal with juggling the adds and the boss. They should be grouped and killed off as quickly as possible and the focus should be shifted to the boss while waiting for the next add wave.
- Abyssal Keeper - This boss can do some nasty damage with his bow, so be extra careful to let the tanks get and maintain aggro. At 75% he will run into a cage and let loose one Vortex Stalker, at which point he will cease his damage output. The lone Stalker should prove quick to kill. Once the Stalker is down, he will emerge from his cage. Once again, let your tank(s) get firm aggro of him before you start to dps. At 50% he will run into another cage and set loose two Vortex Stalkers, and again he will cease his damage output. Once both dead, he will again emerge. At 25%, he will set loose one Stalker, but this time he doesn't stray from the fight. He stays with the Stalker and continues to fight. At around 10% he goes to his last cage and sets loose two more Stalkers and again will fight with them. Once he dies, the Spirit of Kahn will emerge from the giant cage in the middle of the room.
- Spirit of Khan - A giant leopard-like boss who spawns after the Abyssal Keeper is killed. He is effected by Crowd Crontrol skills so be sure to use them. He is purely tank and spank. After he is killed a bunch of minions will spawn which shouldn't give the group any difficulty to down.
- The Devourer - This boss is found lurking around just below the large complex housing the Frostfather, where there are treacherous pools of lava. Be cautious while traversing this area. This boss needs to be pulled fairly close to where the chain ends. Once he is there, the group will dps him down to a little less than 30%, at which time he will vanish and the chain will be vulnerable to being cut. Only those who have the Axe of Ymir in their quest inventory will be able to cut it, which is received via a questline that involves killing Ymir's Champion. Make sure at least one person has the axe before attempting this instance, as you will not be able to complete it otherwise. Once The Devourer vanishes, and the chain is being cut, adds will spawn. There are not many of them, but be sure to keep them away from the chain cutter. Once the chain is broken, The Devourer will spawn and the group will need to take him the other side. Once there, it is the exactic same tactic, with the exception of a mana/stamina draining spell The Devourer will continually spam, titled Thirst of the Devourer. If you need to get away from it, hide on the other side of the small wall-like partition from where The Devourer is being tanked. Again, once down to a little less than 30%, he will vanish and the adds will spawn. Once the second chain is broken, he will spawn for the final and last time. Take this fight slow and use the partition once again to your advantage when you need to regenerate some mana/stamina.