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Talk:Gems

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[edit] Some notes about related stats

  • The following prefixes have the same stats for all six tiers:
    • All Invulnerabilities (including reactive ones)
    • All % Chances (Evade, Fatality, etc)
    • Hate modifiers
    • Negating (Immunity) (Other than tier 1?)
  • All magic damage types are the same (Holy Damage 1h = Fire Damage 1h)
  • All melee damage types are the same, AND preffed melee 2h stats = weapon type armor stats
  • Strength = Dex
  • Intelligence = Wisdom = Constitution, AND 2h stats = armor stats
  • Tap X (magic) = Tap X (melee) * 100, so 50% magic tap = 0.5% melee tap. I believe this is a display bug, and that 50% tap (magic) returns 0.5% of spell damage done.
  • Mana Tap = Stamina Tap
  • All skills are the same, AND 2h stats = armor stats
  • Max Mana = Max Stam
  • Non combat Mana regen = Non combat Stamina regen = Natural Stamina regen (odd that natural stamina regen fell into the same pattern)

So for example: if you edit T6 flawless strength then you can put that same value in for the T5 flawless dexterity.
--Kadaan 23:27, 20 June 2008 (UTC)

[edit] Updates Incoming

May want to watch this thread.

http://forums.ageofconan.com/showthread.php?t=159579

Daworm  talk / cont 03:41, 21 August 2008 (UTC)