Creates a mindless undead minion to do the caster's bidding. This minion can only perform basic melee attacks but if damaged by a melee attack, it violently explodes in a burst of unholy energy, damaging nearby enemies.
Summon Deathless Acolyte: Arcanist
Summons an undead sorcerer to do the caster's bidding. Its spells have a chance of augmenting their master's attacks (and their brethren) with extra damage.2 pet point.
This summons a mindless undead blasphemy. Their melee attacks have a chance of draining mana and stamina from their target and bestowing it upon their master.1 pet point.
This conjuration summons a mindless undead minion. This minion's melee attacks have a chance of stealing life and transferring it to the necromancer and their associates.1 pet point.
Summon Deathless Acolyte: Reaper
This incantation summons an undead sorcerer under the necromancer's command. Their spells have a chance of draining life from the target and healing the necromancer and their associates.2 pet points.
Summon Dread Archmage: Archmagus
Summoning a powerful undead arch mage. Its spells are intended to strike large groups of enemies over an area.4 pet points
Summon Dread Archmage: Blood Arcanist
It summons a powerful undead arch mage which, when at full life, has a chance of healing the necromancer and their party by sacrificing its own life. In addition, its spells heal the arch mage a small amount when they strike. 4 pet points
One of the necromancers undead minions becomes frenzied. These attacks cause extra damage and causing the enemy to treat the minion as a greater threat than other targets. The frenzied minion cannot be healed by normal means.
The Necromancer manifests some of the durability of legendary skeletal warriors, increasing their defence rating.
The necromancer sacrifices one of their undead minion pets to cause all foes around the necromancer to flee in terror but become unable to summon more pets for a short period.
The caster continually drains life from one of their undead 'pet' followers. The more siphons active, the more damage is inflicted on the pets affected . Each additional active siphon increases the mana cost of the next cast. Affected pets also draw life from their enemies when attacking.
This foul spell protects the Necromancer and their cronies against damage, absorbing the first few points from each strike. There is a maximum amount of damage that can be absorbed before the spell fails.
A dark book of necromancy appears in the sorcerer's hand, imparting hideous secrets and increasing their cold magic rating. Cannot be used with Vile Insight
Set's Cold Hatred
The all-father snake of Stygia empowers the necromancer's sorceries. Ice Strike and Deathly Blizzard cause their victims to take additional damage from cold attacks. Cannot be used with Set's Ruin or Set's Cold Hatred
Pestilential Blast and Blasphemous Ruin also reduce the victim's caster level, making their spells and special abilities less powerful.Cannot be used with Set's Blasphemy or Set's Cold Hatred.
This long lasting sorcerous shield protects the necromancer from damage, while unleashing counterattacks upon any who strike them in combat .
Pestilential Blast and Blasphemous Ruin augment the caster's attacks (and their group) with a chance of inflicting bonus unholy damage. Cannot be used with Set's Cold Hatred or Set's Ruin.
These vile tablets greatly augment necromantic sorcery. Ice Strike & Deathly Blizzard trigger the Freeze effect. Pestilential Blast and Blasphemous Ruin trigger a Gangrenous Touch effect. The amount of life returned when Life Leech is cast is greatly increased, Attacks against the caster have a chance of applying a healing effect on the necromancer. Grants additional cold and unholy magic damage to the necromancer's party and significantly increases the recast time for Deathly Blizzard and Blasphemous Ruin.
Channels a swarm of spectral parasitic souls, inflicting unholy damage to nearby enemies. Any enemy slain while infected by a parasitic soul has a chance of returning from the death to serve the Necromancer for a short period of time.
The necromancer afflicts the target with a horrible unholy decay. This costs the necromancer some stamina to perform
This spell blasts all nearby enemies with vile unholy magic, sending them fleeing in terror. This invocation briefly opens up a conduit to the underworld, allowing shades to claw their way to the surface.