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Quest:The Awakening III (Soldier)

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The Awakening III
Main Category Tortage nighttime
Subcategory City of Tortage Night
Quest Starts At Sigurd
Quest Ends At Sigurd
Minimum Level 15

Objective/s • Deliver the Phoenix Medallion to Nadini
• Get Sacred Water
• Escape the Keep
• Get Sacred Water
• Heal Tina
• Talk to Sigurd

Reward 9990 xp (total)
[Combatant's Hauberk]
Leads To The Battle of Tortage



I. The Phoenix Medallion Edit

Objectives Edit

  • Deliver the Phoenix Medallion to Nadini

Journal Entry Edit

The Resistance has stolen the Phoenix Medallion from Strom! Tina tried to take it to Nadini, but Mithrelle's men inflicted her with the spell Dark Touch, and now she is slowly dying in her room. Sigurd has asked me to take the Phoenix Medallion to Nadini for safekeeping, and to ask her if she knows how to help Tina. I must be ready for anything.

Reward Edit

  • 1665 xp


II. Tears of the Ancient Edit

Objectives Edit

  • Get Sacred Water

Journal Entry Edit

Nadini told me to get sacred water from an Atlantean cave on White Sands Isle. It is on the western of the White Sands Isles, furthest away from the shore following a path. I might have to climb the cliffs. The boat in the harbor can take me to the shore. Now I must hurry and get the water to heal Tina!

Note Edit

Players do not really see this step. As soon as they accept it, and the conversation with Nadini is over, they are arrested in another cutscene, and taken off to part III. This step becomes step IV, after step III is accomplished.

Reward Edit

  • 1665 xp


III. The Escape Edit

Objectives Edit

  • Escape the Keep

Journal Entry Edit

I was suddenly arrested - no, kidnapped - by the magician Mithrelle and the guard Delia. Mithrelle used some kind of magic to knock me out, and I just woke up in a cell in Strom's keep. My luck didn't fail me completely, as I woke up before the guards were able to search me and take my weapons. If I am to help Tina, I must escape this place!

Reward Edit

  • 1665 xp


IV. Tears of the Ancient Edit

Objectives Edit

  • Get Sacred Water

Journal Entry Edit

Nadini told me to get sacred water from an Atlantean cave on White Sands Isle. It is on the western of the White Sands Isles, furthest away from the shore following a path. I might have to climb the cliffs. The boat in the harbor can take me to the shore. Now I must hurry and get the water to heal Tina!

Notes Edit

  • The regular boat to White Sands will take the Soldier to a part of White Sands only accessable with this quest. Climbing is involved -- the vines will require at least 15 points of climbing skill to access the pict village which stands between the beach landing and the Atlantean Cave.
  • There will be random spawns of swamp demons between the pict village and the cave itself -- rest between sets if necessary since they spring up sort of unexpectedly every few feet. The final spawn will be the boss, Asapon.
  • Once in the cave, enter the water and follow it around to the left. Find the area of water lit from above (and glowing slightly), and right-click it to collect the water. (And don't forget to loot the treasure chest just up the steps behind this area of sacred water.)

Reward Edit

  • 1665 xp


V. The Dark Touch Edit

Objectives Edit

  • Heal Tina

Journal Entry Edit

I have the sacred Atlantean water. I must hurry to Tina to heal her before it is too late! She is in her room in the Thirsty Dog Inn, on the second floor. I'll return to the city using the boat on the shore, beneath the cliffs.

Reward Edit

  • 1665 xp


VI. Greater Plans Edit

Objectives Edit

  • Talk to Sigurd

Journal Entry Edit

I have healed Tina of the Dark Touch, and I should tell Sigurd about it.

Reward Edit

  • 1665 xp


Completion Edit

Si-Khu came to me very upset and told me that Strom had somehow hurt Tina, and that I needed to go and see Sigurd, who let me know that the Resistance stole the Phoenix Medallion from Strom.

In doing so, Strom's wrath was turned upon the Resistance full force, and Mithrelle's divining agents were set upon Tina to get the medallion. They inflicted her with a terrible curse called the Dark Touch, which was slowly killing her. Sigurd sent me to see Nadini, not only to give her the medallion for safe keeping, but also to find out if there is a cure for the Dark Touch.

Nadini claimed that the medallion was more powerful than she originally thought, and that she would ask for Kalanthes' advice...because he knows more than I could possibly believe. When I asked her for the cure for Tina, she pointed me to some Atlantean ruins on White Sands Isle.

When I left Nadini, I was set upon by Mithrelle and Strom's guards. I had to break out of Strom's Keep to avoid being tortured, but I soon made it to the ruins and the healing pool of sacred waters that Nadini told me about.

The waters worked, and Tina is well again. Sigurd told me that the final battle against Strom is almost upon us, and that I will soon be headed home...if we survive the battle at all.

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