Player versus player
From AoCWiki
PvP (Player versus Player) is the term for combat between playable characters.
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[edit] Massive battles
King Conan has opened Aquilonia up for expansion into the bothersome Border Kingdoms. Several individuals in his court will thus sponsor settlements in this region. This means that the players can choose a side and set up their own castles in these instantiated areas. The castles must be defended against other guilds that want these highly lucrative areas. This form of PvP will provide large-scale battles where a set number of defenders and attackers can clash together at predefined, regulated, intervals. To aid in these battles, the players can use hirelings, siege engines and all the tricks in the books to fight their way to the glory of King Conan's court.
[edit] Team Focused "mini-games"
The second type of PvP is the team-focused mini-games. Here, the players are fighting king of the hill, capture the flag and other types of team-oriented mini-games. To facilitate a "just" system in PvP games like these, we have included an auto-leveling feature where the players are divided into four different tiers; each 20 levels are grouped together. Each tier enables the player to auto-level to the highest level in it. Using a matchmaking interface, the players are quickly grouped together into equally sized teams, and then their levels are equaled out. This auto-leveling feature lasts the length of the battle, and means that your current abilities are boosted to be almost as good as they would have been if you had gained the level the normal way. Going the distance is naturally preferable as you will gain totally new abilities that are not available to the auto-leveled. This auto-leveling system will also be in place in the massive PvP, with a set number of units in each category.
[edit] Capture the Flag Ruleset
- information transcribed from this screenshot, dots indicate un-clear text with some "assumed" text in place of it.
Each team starts in their home base with thier flag. Fight your way tot he enemy base and steal their flag by using it. Then run to home base and use your flag to complete a capture. Each capture ...[earns]... the team 1 point. If the flag ...[bearer]... is killed, the flag drops to the ground and can then be stolen again by other enemies or returned to home base by your team members. Team, that scores more captures at the end of 20min period, wins the match. If one team scores five captures, it wins immediately.
[edit] Drunken Brawling
- The other type of PvP is something very unique and Conanesque, and it's simply called "brawling". It is only turned on for drunken players who frequent bars and inns. Here, you fight with other stats than the regular level abilities, and the system is based around how much you drink, what type of brawling weapon you're holding (table, bottle, stool, etc.) as well as other abilities. The object here is simply to drink yourself satisfyingly intoxicated, and smash down your fellow bar-brawling drunkards in an all out fun and games setting. Nothing serious, only for fun.
- In drunken brawling mode, you can no longer fight with your normal abilities, spells, levels, skills etc. All normal RPG rules are totally thrown out the window, as you toss those drinks down. You are yourself, alone with your wits (or lack thereof) and a barstool in both hands. A level 1 is as powerful in drunken brawling mode as a level 80.
- You swing, score and reduce the consciousness of the opponent. Drinking a lot might make you less conscious, but then again, you might chose to disregard any puny glass bottles broken over your head. How much, how fast and what you drink make you fine-tune that drunkenness. During this stupor, you actually get access to other special moves that are not available in normal combat, like nasty head butts, haymakers and so on.
- If you drink the right type of beverage, you might get something called "bliss" that will reduce all damage done to you. You might also "sway" a lot more, making you harder to hit. But your "focus" and "brawling" skill might go down, along with your ability to hit. You fight, kick, brawl and pass out. It is all part of the normal life in a Hyborian bar or inn.
[edit] Minor Immunity to Crowd Control Spells
To prevent constant spamming of spells rendering a player incapacitated for long periods of time.
IE: Constant Stuns and Chain Fears
For the crowd control spells that are available, when in PvP targets develop an immunity to certain spells for a period of time to avoid unbalancing the gameplay.
This makes combat less of a who can spam the most and more of a who knows how to fight
[edit] Siege Warfare
For additional information specific to Siege Warfare, see this page.
[edit] Developer Quotes
- Developer Quotes regarding Player versus Player.

