Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Picts are a non-playable race and no plans are made to make them playable
The Pictish Wilderness, or Pictland, is the last remnant of the great uncivilized West which remains after the Hyborian invasion. This region, which once stretched from the Western Ocean to the borders of ancient Acheron, now is reduced to a strip of wilderness a tenth its original size.
The Pictish Wilderness is virgin forest, filled with oaks and maples, and haunted by creatures thought extinct by the Hyborian world. Hyborian scouts have reported saber-tooth tigers, giant pythons, apes and stegosaurs, as well as the more usual wolves, bears and elk. Nearly any forest creature (either modern or prehistoric) might be found somewhere in Pictland and the Pictish forests could conceal anything. In addition to the wide variety of normal animals, there are many creatures in the Pictish Wilderness who "remember" the worship of Jhebbal Sag. Such animals are generally slightly larger and more intelligent than normal, and are more easily controlled by Pictish shamans.
Picts are a primitive people, short and swarthy, with broad shoulders, deep chests, and black eyes and hair. Their culture is primitive, and only possesses occasional "modern" weapons either bought from the Zingarans or stolen from Aquilonian troops.
The Pictish tribes are very independent of one another. Each tribe is named for its totem animal: there are thus tribes such as Eagle, Hawk, Turtle, Bear, Wolf, Wildcat and Raven.
The tribe is ruled by a chief, who is usually the best warrior, with the cooperation and support of the tribal shaman. Pictish life does not provide for those who cannot defend themselves, so rarely is the chief position held by an "elder."
Picts are consummate hunters and trackers. They have no agriculture or animal husbandry; their dinners are brought in through their hunting skill alone. They are also nearly invisible in the woods; western Aquilonian fortresses have a large ring of bare "killing ground" to prevent Pictish ambush.
Picts have no understanding of Hyborian chivalry. To a Pict, there is nothing wrong with sneaking up on your enemy and slitting his throat before he knows you are there. On the other hand, Picts in pursuit of an intruder run screaming through the forest as they get close, to bring fear to their enemies.
Pictish weapons are the bow and the cast spear, the war club and the hatchet. They have little use for Hyborian swords and battle axes, although they prize steel daggers and hatchet heads. They wear no armor.
Not all Pictish relations are hostile. Zingarans occasionally sail north, trading Kushite ostrich plumes, jewelry, and weapons for skins, copper ore, and gold dust. Such trading is not without risk. A careless captain can quickly find himself on a sacrificial altar with Pictish hands at his ship's tiller.
The Picts worship the Animal Gods of the pantheon of Jhebbal Sag.
Picts take heads for trophies; they hang them inside their huts or bind them to the altars of their villages. The Picts believe that if they bring the head of their enemy home, the spirit of the enemy will be forced to serve them in the afterlife.