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Necromancer

From AoCWiki

Necromancer
Permitted Races
Weaponry
Armor
Specialties
  Direct damage and damage-over-time abilities
  Undead minions
  Can trade health for mana
Feats

Contents

Necromancers summon and command the undead, and they are legion. Their ghoulish minions are capable of tearing men apart or casting their own death magic. The rotten corpses of the dead follow wherever the necromancer leads. Evil and twisted Necromancers bring the cursed and dead back from beyond the mortal realm to do their bidding.

The dark magic wielded by necromancers ranges from the unholy to pestilent corruption and the freezing touch of death. Through careful study they can develop the ability to call corpses from the earth to rise up and surround a foe or even attain lichdom, turning themselves into terrifying undead archmages.

The master of unholy magic, the Necromancer animates the dead and corrupts the living. Looking down on the Demonologist for needing to strike bargains for power, the Necromancer needs no such crutch, relying on his own mastery of death to dispatch his enemies.

[edit] Additional Information

The Necromancer's pet summoning is based on a point system. The Necromancer can accrue up to 8 "pet points" by level 20. The Necromancer can also increase his pet points via One With Death gained from feat that stacks up to three times. However, each application costs -50% to all invulnerabilities. At the most the Necromancer will then have 11 pet points, which can be allotted to summoning pets of different levels of power; for instance, a high-level necromancer character can use all eleven points to summon eleven minions as pets, or the character can summon four (five with 2x One With Death) low-level magic pets that cost two points each, or two Arch-level magic pets costing 4 points each. Different pets will have different functions; in addition to doing damage they have abilities to drain stamina or mana, inflict extra unholy damage, heal the Necromancer (and party), boost damage of Necromancer (and party), AoE spells and more. The Necromancer can have more than 11 creatures out at one time because of additional abilities that create temporary units that live on a timed life(i.e. Frozen Hate Beasts, and Parasitic Skulls).

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Evil and twisted Necromancers bring the cursed and the dead back from beyond the mortal realm to do their bidding. Looking down on the likes of the Demonologist for their reliance on bargaining for power, the Necromancer requires no such crutch, relying instead on his own mastery of death to dispose of his enemies.

The true power of the Necromancer is two fold, with a mastery of unholy magic, the Necromancer animates the dead and corrupts the living, while this is complimented by their ability to marshal the freezing winds of death itself and deal devastatingly cold attacks on those who would cross their path. Thus the icy touch of death is instilled in everything the Necromancer does and they have a wide variety of spells and foul magics to call upon.

Spells like ‘Flesh to Worms’ and ‘Pestilential Blast’ deal painful and disturbing unholy damage to their targets while ‘Gelid Bones’ and ‘Ice Strike’ use deathly cold to deal their damage. The stench of death itself provides the Necromancer with this tainted arsenal and their ability to manipulate it to their benefit is unsurpassed.

Not content with simply smiting their foes the Necromancer can also use their dark arts to boost their allies. Spells like ‘Runed Flesh’ allow the Necromancer's team to absorb some damage, while ‘Bone Ward’ increases the Necromancers defenses.

Lastly, but by no means least, the Necromancer can also command the dead themselves. Tearing the corpses of the fallen from the ground and animating them to their own evil intentions the Necromancer can summon forth a series of twisted cadavers to do their foul bidding.

With the ability to summon various types of creatures including Undead Minions, Deathless Acolytes, and Dread Archmage, the Necromancer can ensure that these rotting and malicious puppets of flesh are at hand to deal with any enemies that get too close.

Like much of the magic in Age of Conan the abilities of this mage are greatly enhanced by their later abilities, for example the pinnacle of their powers - Tome of Epithur, that is available only at level 80, provides a boost to their ‘Ice Strike’ and ‘Deathly Blizzard’ spells while active, triggering an additional Freeze effect. Likewise their ‘Pestilential Blast’ and ‘Blasphemous Ruin’ spells benefit from an additional ‘Gangrenous Touch’ effect. It also benefits the amount of health returned when their Lifeleech spell is cast and any attacks against the Necromancer while it is active have a chance of applying a healing effect on the caster. At the same time the ability grants additional cold and unholy damage to the caster's team.

Their mastery over death itself means that Necromancers are amongst the most feared practitioners of magic you are likely to meet on the battlefield. Their icy grasp and command of undead mean that they are a threat taken lightly at your own risk![1]

[edit] Game Description

The air around Necromancers chills as they spread their corruptive and devastating magic. Necromancers can raise the dead and command them to do their bidding and wield the cold and unholy sorceries of the grave.

[edit] Images

[edit] References

  1. http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=1562&sort=PRIORITY&table=CONTENT Class Preview - Necromancer (2 Mar 07)
Necromancer -- Necromancer Spells -- Necromancer Feats -- Necromancer Spellweaves
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