|This article is a Stub and is incomplete.|
Kylikki's Crypt is the home of an ancient undead Mage named Kyllikki. This is the first end-game dungeon in terms of progression followed by the remaining Tier 1 dungeons, Yakhmar's Cave and Vistrix's Lair. Map to Kylikki's Crypt
Loot Table Edit
|Boss||Weapons & Shields||Cloth Armor||Light Armor||Medium Armor||Heavy Armor||Full Plate||Items|
|Champion of the Honorguard|
- Hand Guard - Minions that do not have nearly as much health as the other creatures in Kylikki's Crypt, although they hit just as hard.
- Hand Honor Guard - These creatures have enormous amounts of health and powerful melee attacks.
- Hand Priest - In addition to attacking players with Smite, they have a healing spell called Emanation of Life.
- Hand Spell Guard - These powerful Mages cast Ice Strike on their primary target, Gelid Bones and Freeze on other players, and have the ability to teleport and AoE down players.
White Hand Guard Edit
Although they are not marked as minions, they can be easily defeated with the "instantly kill a minion" abilities that specific classes have (Demonologist, Herald of Xotli, Necromancer, Priest of Mitra and Ranger) when specced properly.
Hand Honor Guard Edit
Since these creatures hit hard and have a lot of health, they should be tanked and kited. These creatures, in addition, should be killed last, as the others have abilities that are far more dangerous.
Hand Priest Edit
Hand Spellguard Edit
Since they cast Ice Strike for 2000-2500 cold damage on their primary target, Hand Spellguards should be tanked. Periodically, they will teleport to a random player and then begin channeling an AoE spell which hits for roughly 2000 damage every second for five seconds. When this happens, any nearby players must move away or they will certainly die. Since Freeze and Gelid Bones are unavoidable, the damage they inflict must be healed through.
However, a Priest of Mitra's Holy Cleansing spell will convert the Spellguards AoE spell damage into healing, thus enabling the dps group to stay on him, and kill him first, while the Guard is kited or tanked.