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Khemi

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Sitting on the south shore of the River Styx joining with the Western Sea, Khemi is a stark vision of black walls and looming citadels. It is the priestly capitol of Stygia, making it essentially the most powerful city in the entire nation.

It is a major seaport for the serpent kingdom, but keeps only a sparse navy in its docks. Few would ever try to war with Stygia from the sea, as their connection with the dark god Set is paramount and fear-inspiring. Even those who question faith think twice about crossing the priesthood.

Khemi is scattered with castle-like estates of the Stygian nobility, some standing proudly while others have been allowed to wither away into ruin. Above all the citadels, the walls, and the towering castles is a gigantic black pyramid—the resting place of the very coils of Set himself, or so they say. There is a great deal to back up such superstitious claims, as serpents of many breeds and sizes slither through the city streets freely. In fact, these beasts are protected by Stygian law, and even those attacked by the creatures are expected not to fight back. At night, the scaled swarms grow aggressive, and the very shadows of Khemi writhe with reptilian life and the echoing cries of death.

The city itself is barred from ocean travelers by the rocky island port of Akhet, or Tortoise Island. It is used as a barrier to the rest of the city proper, buffering infidel foreigners from the “holy city” proper. Always buzzing with visiting travelers, traders and merchants from all over, Akhet is the closest that many foreigners ever get to Khemi itself. Even inside the city there are areas that are not commonly traveled. Stygia is a land of social castes, setting a pecking order that can be as deadly as the natural selections of the desert hyenas. Areas like the Horn are dominated and populated by the priesthood, who are the sole keepers of the monuments, temples and gardens found there. The holiest of Set’s children worship here, and disallow those not of the faith to walk amidst the sacred buildings. There is also the Odji district, where slaves are bought and sold and the light of day seems unwilling to fight the darkness of alleyways and awning-covered streets. Odji is deadly and dangerous, even for those who did not arrive there in chains or a cage. It is close to the harbor, and only a select few merchant traders are ever allowed to come here. There is a fortune to be made or lost, depending on what end of the life-trade someone finds themselves. Khemi is a massive reminder that the dark god Set truly rules Stygia through the ironclad coils of his powerful clergy. Those who come here, especially those who manage to get beyond Akhet, will find all the pleasures, terrors, and adventures of Stygia lurking in the shadows of Set’s city.

Travel Edit

TBC

Quests starting in Khemi Edit

Quest name Steps in this zone Other zones involved Startup action / prerequisites
Back to Tortage I - Talk to Tortage Smuggler at level 17 ( only available to Stygian characters).
Caged Animals II + III + IV + V Serpent's Head Inn (I) Talk to Rahotep at level 17.
The Flow of Information - Poitain (I + III), Tarantia Noble District (II) Talk to Menupet at level 17.
The Honest Man II Khopshef Province (I) Talk to Tali after completing The Dark Brotherhood.
A Hot Day II Purple Carp Tavern (I) Talk to Rahotep at level 17 after completing Caged Animals.
Hunting the Spider     Talk to Tali at level 42 after completing Stygian Knowledge.
The Laughing Man - Conarch Village (I + II) Talk to Bebkhatum at level 17.
Message from Khemi - Purple Lotus Swamp (I) Talk to Shuhotep at level 17.
Nobles of Tarantia II Tarantia Noble District (I) Talk to Kalutma the Wine Merchant after completing Spiced Wine.
The Raided Tomb I + II Old Tarantia (III + V), Outflow Tunnels (IV) Talk to Tetkafri at level 31.
The Sands of Time - Old Tarantia (I) Talk to Sinmophtys at level 17.
The Satiated Serpent I + II + III + IV + V - Talk to Osithma at level 17.
Settling for Half - Lacheish Plains (I) Talk to Samera at level 17.
The Sigil of Set I - Read the sealed letter on the doorstep (loc 862, 1197) at level 17.
Something of a Delicacy II Khopshef Province (I) Talk to Mayur the Meat Merchant at level 17.
Spiced Wine II Khopshef Province (I) Talk to Kalutma the Wine Merchant at level 18.
Trouble in the Province I a + II Khopshef Province (I b) Talk to Semerkhem at level 17.

Quests involving Khemi Edit


NPCs Edit

Name Location Role(s)
Arses (921.8, 1084.4)
Bebkatum (826.6, 1159.0)
Beltopet (1000.3, 1151.5)
  • Merchant: Fine Potions
Captain Mayer (789.9, 1155.8)
Captain Ptah (1009.6, 1199.4)
Cayo (929.8, 1081.8)
  • Merchant: General Goods
Guard (775.0, 1260.6)
Ili (982.5, 1223.8)
Imhatun (973.2, 1130.7)
  • Merchant: Grand Weapons
Issa (987.6, 1138.3)
Kalbela (999.1, 1146.7)
  • Merchant: Grand Potions
Kalutma the Wine Merchant (998.4, 1163.7)
Kesi (921.0, 1070.9)
Khin-Betala (941.2, 1106.7)
  • Merchant: Stable Master
Ledemus (846.9, 1180.7)
Mayur the Meat Merchant (999.5, 1156.7)
Menupet (1009.5, 1215.2)
Musim (972.1, 1117.1)
  • Merchant: Grand Armors
Nathifa (845.1, 1149.8)
  • Merchant: Master Potions
Nektopah (970.7, 1114.4)
  • Merchant: Fine Armors
Neptah (846.8, 183.2)
  • Merchant: Master Armors
Odikles (993.9, 1157.2)
  • Merchant: Grand Food and Drinks
Odion (821.0, 1119.8)
  • Merchant: Master Food and Drinks
Osithma (794.7, 1093.3)
Permedies (846.2, 1156.0)
  • Merchant: Master Weapons
Rahotep (795.7, 1080.9)
Samera (1018.5, 1190.4)
Semerkhem (822.5, 1129.2)
Sharak (816.1, 1086.3)
Shuhotep (805.9, 1168.3)
Sinmophtys (973.5, 1020.3)
Tali (993.5, 1150.0)
Tetkafri (991.5, 1203.3)
Tortage Smuggler (799.9, 1092.4)
Trader (993.8, 1164.3)
(955.3, 1113.4)
(854.3, 1147.1)
Tum (896.6, 1016.8)
Ummon (975.2, 113.5)
  • Merchant: Fine Weapons
Zahra (836.3, 1135.6)
Zefat the Animal Merchant (991.6, 1135.5)


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