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Gem Cutting 101 - Leveling and Effects

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Originally by Uilamin on the US forums : thread found here

Crafting Edit

You need a recipe to craft, you gets these from the trainer. Each recipe needs a gem and a kit, the gem is a body drop and the kit is bought from Merchants in the harvesting areas (Lachish Plains, Potain, and Purple Lotus Swamp).

note: you cannot be in combat to craft

Where to get Gems Edit

Gems drop off any humanoid mobs, the following level ranges drop the following tiers

  • Tier 1 - level 40-49 - Field of the Dead or Noble District
  • Tier 2 - level 50-59 - Eiglophian Mountains
  • Tier 3 - level 60-69 - Thunder River, Atzel's Approach
  • Tier 4 - level 70-74 - Atzel's Approach, Keshatta
  • Tier 5 - level 75-79 - Keshatta
  • Tier 6 - level 80+ - Keshatta (gems are listed as lvl75)

Note: The Villas in Noble District drop gems that scale with your level. Four of the five villas drop the gems, the one that does not is Villa Camillus.

Gem Size Edit

Each crafted item will have a gem size, this size is the maximum size a SINGLE gem can be.

As for gems, you have to divide their size by 5 for it to correspond with their actual size. Therefore, flawless gems are really size 2 and uncut are size 1.

Adding to Items Edit

To add a gem to an item the first thing you have to do is check both the items and gem level. In order for a gem to fit in an item its level has to be equal or lower to the weapons level.

Warning: You cannot recover gems from an item once it has been socketed, nor can you overwrite a gem currently socketed in an item.

  1. Make sure both the item and the gem are in your inventory (NOT equipped).
  2. Select the gem, the items that the gem can be added to will be surrounded with a green border.
  3. Drag and drop the gem onto the selected item.

Stacking of effects currently works, however, this may get changed in the future.

Note: it takes a few seconds for the game to register that a gem was been placed on an item.

Obtaining Gem Effects Edit

What do I mean by this? Well currently there is a bug where if you zone or login with a gemmed item equiped its effects do not apply to you. Well that is not completely true. Currently what happens is the game registers the bonuses as being on you, but doesn't give you the effects in the situation where you enter a new zone with a socketed item equipped.

The problem with this (either than the socketed item effectively giving you no bonuses) is that when you unequip the item you actually loose the effects of the socketed item as if they were previously applied. This causes you to get a negative attribute modifier until you zone. The work around to this is to dequip all socketed items everytime before you zone or log so that the items work properly.

Completing Quests Edit

You need to make 3 random gems.

You can get one update every time you load into a new zone, either logging in or out or changing zones will allow you to get an update. YOU NEED TO MAKE THE CUT ASAP AFTER YOU ENTER A NEW ZONE IN ORDER FOR THE CUT TO COUNT.

Note: I have been told that you need to close your crafting book before zoning and reopen it once finished else the cut will not count.

Gem Prefixes Edit

  • Prefixes are labeled with what gems can get them, the label legends are described after, A1 would mean Class A cut with a Class 1 gem, C3 would be Class C cut with a Class 3 gem

An online spreadsheet with the easy readable tables and effects can be found here. Note it is a work in progress, if anyone wants admin privileges to help keep it updated send me a pm and I will see what I can do*.

  • To view the spreadsheet without gridlines you have to add &gridlines=false to the end of the URL. I have it in the embedded link, but apparently it doesn't stay there when browsing each sheet of the list.

A searchable database can be found HERE.

  • Damage Procs (flawless gems only)
    • Arcing - electrical dd - A7,B7
    • Corruptive - unholy dd - C1
    • Envenoming - poison dd
    • Defiling - unholy dd - A1, B1
    • Destructive - crushing dd
    • Gelid - cold dd - A2, B2
    • Flaring - fire dd
    • Rending - slashing dot
    • Retributive = piercing dd - C3
    • Ripping - crushing dot - C3
    • Scalding - fire dd
    • Sacrarial - temp increase immunities - C5
    • Shocking - electrical dd - C7
    • Venomous - poison dd - A1, B1
    • Wrathful - holy dd - A8, B8
  • Defensive Stats
    • Algid - + coldimmunity - C4
    • Dense - + piercing immunity - C3
    • Grounding - + electrical immunity - C7
    • Immutable - + cold/fire/electrical/holy/unholy immunity - C5
    •  ??? - + crushing immunity - C3
    • Inviolate - + slashing/crushing/piercing/poison immunity - C6
    • Purifying - + poison immunity % - C8
    • Sacrosanct - + unholy immunity% - C8
    • Tenacious - + Slashing immunity - C3
    • Quenching - + fire immunity - C2
  • Offensive Stats
    • Baneful - + unholy damage (magic) - Class 1 Gems (Black)
    • Concussant - + two handed blunt damage - B6, C6
    • Destructive - + crushing damage (melee) - Class 6 Gems (Red)
    • Eviscerating- + slashing damage (melee) - Class 6 Gems (Red)
    • Frostwrought - + cold damage (melee) - Class 2 Gems (Blue)
    • Glacial - + cold damage (magic) - Class 2 Gems (Blue)
    • Igneous - + fire damage (magic) - Class 4 Gems (Orange)
    • Malefic - + unholy damage (melee) - Class 1 Gems (Black)
    • Noxious - + poison damage (melee) - Class 1 Gems (Black)
    • Omnific - + damage (magic) - Class 8 Gems (Yellow)
    • Panoptic - + melee damage - Class 3 Gems (Green)
    • Poised - + box damage - Class 3 Gems (Green)
    • Puncturing- + piercing damage (melee) - Class 3 Gems (Green)
    • Retributive - + holy damage (melee) - Class 8 Gems (Yellow)
    • Sacred - + holy damage (magic) - Class 8 Gems (Yellow)
    • Scything - + two handed edge damage - B6, C6
    • Searing - + fire damage (melee) - Class 4 Gems (Orange)
    • Steady - + crossbow damage - Class 3 Gems (Green)
    • Stormforged- + election damage (melee) - Class 7 Gems (White)
    • Temptestuous - + electrical damage (magic) - Class 7 Gems (White)
    • Thrashing - + one-handed blunt damage - A6, C6
    • Thrusting- + dagger damage - A3, C3
    • Vicious - + one hand edged damage - A6, C6 (Red)
    • Violent - + polearm damage - B6, C6
  • Attribute Modifiers
    • Deft - + dexterity - Class 3 Gems (Green)
    • Enlightening - + inteligence - Class 2 Gems (Blue)
    • Fortifying - + constitution - Class 6 Gems (Red)
    • Imbued - + max mana - Class 2 Gems (Blue)
    • Invigorating - + max stamina - Class 3 Gems (Green)
    • Mighty - + strength - Class 6 Gems (Red)
    • Sagracious - + wisdom - Class 2 Gems (Blue)
  • Misc Modifiers
    • Brutal - +fatality % - Class 3 Gems (Green)
    • Draining - + tap mana % - Class 2 Gems (Blue)
    • Exsanguinating - + tap health % - Class 6 Gems (Red)
    • Enfeebling - + tap stamina % (melee) - Class 3 Gems (Green)
    • Fatiguing- + tap stamina % (magical) - Class 2 Gems (Blue)
    • Focusing - + casting concentration - Class 8 Gems (Yellow)
    • Frenzied - + off hand chance % - A3, C3
    • Leeching - + tap health % - Class 2 Gems (Blue)
    • Merciful - - hate gain % - Class 8 Gems (Yellow)
    • Mocking - + hate % - Class 5 Gems (Purple)
    • Observers - + perception - Class 7 Gems (White)
    • Replenishing - + natural mana regen - Class 2 Gems (Blue)
    • Stupefying - + mana tap % - Class 2 Gems (Blue)
    • Umbral - + hiding - Class 1 Gems (Black)
    • Vexing - + taunt - Class 5 Gems (Purple)

Item Make Edit

  • Class A: Rhombic (uncut) - Trillon (flawless) - Used for One-Handed Weapons and Ranged Weapons
  • Class B: Oval (uncut) - Teardrop (flawless) - Used for Two-Handed Weapons
  • Class C: Oblique (uncut) - Cabochon (flawless) - Used for Armour

Gem Types Edit

  • all type names I have made up

Class 1 Gems (Black): Edit

Provides bonuses to: Unholy and Poison Damage, Hiding, and Holy Immunity

  • Tier 1 - Obsidian
  • Tier 2 - Onyx
  • Tier 3 - Jet
  • Tier 4 - Black Jasper
  • Tier 5 - Nightstar
  • Tier 6 - Black Diamond

Class 2 Gems (Blue): Edit

Provides bonuses to: Cold Damage, Mana Modifiers, Intelligence, Wisdom, Attribute Taps from spells, Fire Immunity, and Magic Evasion

  • Tier 1 - Azurite
  • Tier 2 - Lapis Lazuli
  • Tier 3 - Turquoise
  • Tier 4 - Aquamarine
  • Tier 5 - Sapphire
  • Tier 6 - Star Sapphire

Class 3 Gems (Green): Edit

Provides bonuses to: Ranged Weapon, General Physical, and Dagger Damage, Dexterity, Fatality Chance, Off-Hand Chance, Stamina Modifiers, and Evasion

  • Tier 1 - Chrysoprase
  • Tier 2 - Malachite
  • Tier 3 - Peridot
  • Tier 4 - Sphene
  • Tier 5 - Jade
  • Tier 6 - Emerald

Class 4 Gems (Orange): Edit

Provides bonuses to: Fire Damage, and Cold Immunity

  • Tier 1 - Carnelian
  • Tier 2 - Tiger Eye
  • Tier 3 - Chalcedony
  • Tier 4 - Sunstone
  • Tier 5 - Fire Agate
  • Tier 6 - Padpaasahsa

Class 5 Gems (Violet): Edit

Provides bonuses to: Hate Generation, and Magic Invulnerabilities

  • Tier 1 - Rose Quartz
  • Tier 2 - Iolite
  • Tier 3 - Amethyst
  • Tier 4 - Duskstone
  • Tier 5 - Royal Azel
  • Tier 6 - Tyrian Sapphire

Class 6 Gems (Red): Edit

Provides Bonuses to: Melee Weapon Damage, Health Modifiers, Strength, and Melee Invulnerabilities

  • Tier 1 - Spinel
  • Tier 2 - Jasper
  • Tier 3 - Garnet
  • Tier 4 - Blood Opal
  • Tier 5 - Ruby
  • Tier 6 - Star Ruby

Class 7 Gems (White): Edit

Provides bonuses to: Electrical Damage, Perception, and Electrical Invulnerability

  • Tier 1 - Quartz
  • Tier 2 - Zircon
  • Tier 3 - Moonstone
  • Tier 4 - Achronite
  • Tier 5 - White Opal
  • Tier 6 - Diamond

Class 8 Gems (Yellow): Edit

Provides Bonuses to: Holy and General Spell Damage, Casting Concentration, Unholy and Poison Invulnerability, and Hate Reduction

  • Tier 1 - Citrine
  • Tier 2 - Chrysoberyl
  • Tier 3 - Sagenite
  • Tier 4 - Topaz
  • Tier 5 - Heliodor
  • Tier 6 - Golden Beryl

References, Honourable Mentions, and Other Good Resources Edit

  • Thanks to bebopmcjiggy for the Tier 4->6 gem names
  • Thanks to Speccer0 for testing the socketing of Rhombic and Oval gems
  • Thanks to Tragon for testing the socketing of Oblique gems
  • Thanks to Dessider for some gem prefixes and their cut
  • Thanks to Lucubration for some gem combos
  • Thanks to Boernich for some missed gem combos and prefixes
  • Thanks to Kalarack for a bunch of gem stats
  • Another list for gemcutting with each gem listed per tier and the bonuses they can have
  • Another Gem Cutting source can be found here on the wiki

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