Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC.
Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
Improved the animation quality of weapon physics when out of combat.
Corrected animations for weapons being drawn and sheathed with the blade facing the wrong way.
Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
When aborting an attack, the combo is now fully aborted instead of reverting just that one attack in the combo chain.
Players and npcs should not get visually stuck in their magic animations anymore.
Pets will again take up positions slightly behind you.
Adjusted the pet placement to allow the pets to bunch up a bit more.
If resurrected with a spell, you are not silenced anymore after the resurrection is done.
Further tweaked the visual clientside lag for white damage that affected longer chained combos.
You should not be able to break fear or stun by spamming attacks/combos anymore.
Casting concentration will once again have an effect.
A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities.
You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds.
Both male and female characters will now display the correct animation when using the Search ability while in combat.
Added a 6 second internal cooldown to the double-tap backwards evasion buff.
The double-tap backwards evasion buff now increases evade chance by 25% (instead of 50% like before).
When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies.
Combos with special targeting (that have bigger range than normal, or can hit people behind you) will now hit targets in the extended range even when there are no targets in your normal weapon cone.
Some hand/shield clipping issues in defensive stance and active blocking have been fixed.
Fixed an issuse that caused aborted multihit attacks to not show (clientside only) the cooldown of the combo, if the combo would not have hit anything.
Moving due to following another player will now cancel any spells you're casting.
Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back.
Pets will no longer try to attack dead targets.
Pets are no longer affected by shields.
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Offhand weapons will now deal their correct damage type when they proc.
Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles.
Enemies that die during a multihit attack will now immediately cancel their own attacks/combos.
If a character hides when someone charges towards him/her, the charge attack will not deal damage.
Pressing block to abort a double-tap dodge will also abort the buff you get from it.
All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability.
All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary.
The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters.
The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters.
Fixed an issue that occasionally got you stuck in the charge pose when charging a target from minimum range.
The timing of special effects (like knockbacks) on multihit combo attacks has been fixed.
Column spells (like Lance of Mitra) now work again.
Players no longer move at normal speeds when using frenzy/defensive states while crouching.
Feared animation should now play correctly when you are feared.
Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running)
Several issues with hate modifying abilities have been fixed. This will affect some of the raid encounters.
Hits of a combo sequence that missed the target will now reduce the damage of the combo. The penalty for whiffing without a target on a combo will be -5% first miss, -15% second miss (cumulative 20% total damage penalty), and third miss -25% (cumulative 45% total damage penalty).
The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.
List of Crowd Control abilities that have been changed:Edit
Storm Chains casting time has been reduced from 2 seconds to instant.
Thunderclap should now always tick 5 times.
Blessing of Amher will now properly increase the damage of Inferno of Amher at all ranks.
Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it.
Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI.
Demonologists now have a spellweaving of their own.
Inferno of Amher's minimum damage has been increased. The max damage has been slightly lowered.
Shockblast (Rank 3) splash damage has been lowered slightly.
Living Firestorm's nuke has been renamed to Firestorm.
New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times.
Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target.
Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage.
Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change.
Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage.
Hands of the Underworld may now be cast instantly.
Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation.
The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
Gate of Hell now causes an affected Demon to receive no healing while banished.
The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
The self-damage component of Archfiend's Pact is now a separate debuff on the player.
The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount.
Break Pact can now additionally break the effect of Archfiend's Pact.
Break Pact now costs a percentage of base mana instead of a flat amount of mana.
The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.
Blistering Wounds has a new icon.
Flame Body should always have a visual effect when cast.
Combos Fire Lance and Flame Lash should now produce fatality animations.
The size of the blood pits spawned by the Blood Pit feat has been increased.
Roots of Hell now increases the Herald's weight while polymorphed to Light/Medium/Heavy armor equivalents.
Fixed a naming error with Molten Slash I.
Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text.
Damage over time from Burn to Death has been increased significantly.
Damage over time from Spreading Flames has also been increased.
Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this.
Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
Reduced the cost of Burn to Death from 10.8% to 10.4%.
The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
Dread Visage will now slow affected targets by 50% in addition to the fear effect.
Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested.
Demon Maw's casting time has been reduced to 1 second from 3 seconds.
The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds.
The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat.
Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
Spitfire now has a 45 second reuse time.
Spitfire now lasts 15 seconds on the target.
Spitfire’s damage has been readjusted due to the above changes.
Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.
Avatar feat 'Butcher' now provides a 4% increase per rank to the Herald's DPS based on the DPS of the wielded weapon. For example a 100 DPS weapon will give you a bonus of 20 DPS with this feat fully trained.
Reduced cooldown of Hell Strikes combo to 4 seconds. (down from 10)
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Added player tooltips. Player tooltips can be displayed via the mouse or in a fixed location. When in a fixed location they can be made floating (and thus movable) by pressing the 'Toggle character tooltip lock' hotkey (Shift-I).
Combat log will now reveal if and how a mob has evaded your attack.
Shield indication will now appear on targeted players in cases where you are allowed to attack said player.
All loot-chests should now open properly when used, and they will no longer appear to be empty.
The female eyebrow slider in character creation is once again working properly.
Cimmerian women will no longer appear bald when zooming in on their face during character creation.
Spell icons on toolbars are now grey if the user does not have enough mana to cast them.
The pet gui should no longer disappear when zoning in some areas.
Raids : Raid leader can now drag'n'drop raid members between teams using ALT+left mouse drag. Dropping on another member results in a member swap.
Dropping on an empty slot (automatically expanded when hovering over another team) results in a member movement.
Enable clicking on ground to clear target once again works.
Added new graphics for the more detailed versions of the team list.
Added new option on Interface/HUD options to set the desired team list type. Options are:
Minimal - the short one used so far
Normal - bigger HP bars, longer names
Detailed - Normal + stamina and mana bars
All team list options display all debuffs beside the characters.
Pet list window can now be moved by player, and should not overlap the team gui anymore.
Information about a player's level is now correctly updated on the friends/guild interface and the group window.
Dangling team member indicators are removed from the minimap when the player leaves the team.
Changing loot mode for raids now works correctly.
"Item Level" will no longer be displayed if there's no item level to show in an item tooltip.
You can now assist others even when they selected their target before they came into your view.
Added new option in Interface/HUD options to display movable target's target portrait.
Fixed an issue causing the mouse input to be blocked for the lower part of the shortcut bar scroll-down button.
Clarified the onscreen message received when attempting to use an item which requires a feat you do not have.
When locked, shortcutbars can't be moved or reorientated.
When hovering, the background which indicates the bar can be moved isn't shown anymore.
"Enable Particles" has been renamed to "Enable world particles" in the settings menu.
Fixed an issue where a member of your team could sometimes show up on your map without being on your playfield.
The duration of a target's buffs should now show as intended.
"Interrupted!" will no longer be shown twice in chat when using the rest ability.
Fixed 'Remove foliage around character' setting to work properly when disabled.
Recipe view and Tradeskill View GUIs will now remember their previous positions.
Feat untraining should notify the player if they cannot afford to untrain their feats.
Fixed the spell interface so silence and "not enough mana" for the spell will only grey out the spells in the book and shortcutbar.
The combo sequence indicator will now highlight your hits in green, and your misses in red.
A tutorial will pop whenever your first murder points are accumulated.
Shield indication will now appear on targetted players in cases where you are allowed to attack said player.
The Field Manual will now contain a brief tutorial on "whiffing", as support for recent combat changes (ie the penalties per miss).
When changing government type on a guild, all guild members will be set to the lowest rank except the guild leader. The guild ranks will no longer reset back to their old state when the servers are restarted.
The guild message of the day now has a cap of 512 characters in the message. If you entered longer messages previously, the message would reset to a previous version when the servers were restarted.
Name change details are now broadcast to all guild members.
The Guild Announcement channel should now only be available when the player is in a guild.
When a guild leader leaves a guild, a new member is automatically promoted to guild leader.
Only the team/raid members who were actually present for a kill will now get loot rights for dropped items. Additionally, loot owned by raids will no longer eventually be lootable by everyone.
You will now only share gold between teammates if you are on the same playfield as the looter.
Potions will now say "Potion (Spellcasters Only)" in red if you can't use them and just "Potion" if you can. They should also display their level requirement if set.
The buff you get from the potion Fatal Concoction has had its effect reduced to the intended +10% fatality chance, and has also been given an icon.
Improved the tooltips on items your character is not high enough level to wear.
Items you currently cannot wear because of their item type should now still display their PvP Level requirement.
Small Chests will now open visually, and they should also have an updated look.
Cool Runnings : The visual part of the effect "Chilled" should now properly time out on the player.
Stygian, Aquilonian, and Cimmerian treasure chests should now animate when opened.
The supply of Aqua Regia for the Exceptional Alchemist's Cache has dried up a bit, and it will now be rarer.
Adjusted abnormally high drop chance on NPC "Mercenary" in Zingaran camps.
Lion's Blood is now called Feral Blood, and drops off members of the cat family.
Enemy Caster NPC's will now drop "Crude, Minor and Major Alchemist Caches", which contain various alchemical reagents. The quality of the Cache will vary at different mob-levels. In addition, the Casters will also have a chance to drop an "Exceptional Alchemist Cache".
Enemy Non-caster NPC's will now drop an "Offal Creel" item, similar to the "Exceptional Alchemist Cache", containing specific types of alchemical reagents.
Long Bows and Short Bows have had their graphics switched so Long Bows are actually longer than the Short ones, as one would expect them to be.
'Girdle of the Bloodmoon' adds correct invulnerability values now.
The Tier 5, 6, and 7 potions bought from a vendor should now sell in stacks of 1 and not 5.
The Winterbrew potion now correctly boosts cold-based spell damage, as opposed to Fire.
The Notoriety system will be introduced in update. You can be flagged as a Criminal or Murderer depending on your actions in PvP.
Criminals and Murderers can trade with their guild NPCs, and with shady merchants and bankers.
Murderer Resurrection Points have been added, and are marked on the minimap. Murderers can only resurrect at these locations. Other players cannot see murderer resurrection points unless they are also murderers.
PvP XP is now split between all attacking groups and individuals, based on their relative damage.
Outlaw camps have been added in several adventure playfields and hubs, for use by Murderers
Outlaw camp vendors sell green and blue potions.
A player attacking another, who is of too low level to yield PvP XP to the attacker., will now be flagged as a criminal for a few minutes.
The cost for using shady teleporters is relative to the number of murderpoints the player has.
When you are in a playfield that is too high level for you, you will receive a debuff called Free Prey. While this debuff is on you, attackers are free to kill you without being penalized with criminal status or murder points.
All guards should attack murderers now.
Redeemer npcs in the Outlaw camps will give murderers quests which will enable them to reduce their murderpoints.
When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated).
Guards can now use ranged weapons.
It should no longer be possible to engage in pvp on pvp servers inside raid instances.
No PvP xp reward will be given if a guard helped you kill someone.
The criminal buff will be reset to 5 minutes if you hit your target again while you have the buff.
All guards in Conall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
If you are a Murderer you will have access to a Criminal chat channel.
Criminals will never get help from a guard (when attacked by players and NPCs).
Innocents will get help from guards when getting attacked (by players and NPCs).
Changed the sale fee for stacked items to a more appropriate fee.
When receiving mail on the tradepost about having sold an item, the first value in the mail will be the full price of the item.
Seller columns on the tradepost are now resizable.
Players will no longer receive two separate error messages when a request to sell an item at the tradepost is denied.
Resolve an issue with in-game mails in the bank/postal service interface that weren't deleted after the indicated timer had run out. These messages will now be deleted correctly according to the countdown timer. So please make sure you pick up all pending in-game messages on time.
Chopping wood with male characters will now play the correct sound effects.
Certain resource nodes now yield additional resources.
Armorsmith : Crafting Moonsteel Claymore and Moonsteel Cutlass should now award credit for the proper items.
Conall's Valley now has resource nodes.
The item Alchemist's Cache can no longer be traded. This does not affect the items inside it.
Gems can now be sold to vendors.
Tradeskill items sold by vendor appear gray now.
Recipes should no longer show as duplicates.
Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection points in the NPC villages.
Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories.
Architect: Removed duplicate response option that could give the third Progression before the player reached level 75.
Alchemy crafting now has distinct potions that stack up to 100, and are slightly better than the regular vendor bought and dropped potions. This difference has been taken from the regular potions, and as a result these have been lowered in effect by 10%.
Weaponsmith: Recipes and resources for City Weapons, Base Weapons and Culture Weapons are now available
Armorsmith: Recipes and resources for City Armors, Base Armors and Culture Armors are now available
Alchemy: The number of alchemy resources has been reduced by about two thirds and existing recipes have been changed where needed
Alchemy: Metallurgy recipes for alloys now drop off specific dungeon bosses. Alloys are needed by smiths for culture armors and weapons.
Skinning: 6 new recipes for skinners have been added to the game. These treated skins are needed for the new culture armors.
Weaving: 6 new recipes for weavers have been added to the game. The cloth yielded by these recipes are needed for the new culture armors.
Wood Cutting: New recipes for wood-cutters have been added to the game. The recipes drop off specific solo bosses in adventure zones. They yield equipable green staffs that weaponsmiths may upgrade into blue staffs. The upgraded staves use normal feat progression, but do not require city buildings to make.
Resources: All tradeskill resources have had their valid drop level range widened and should provide players with a greatly increased opportunity to gather the resources needed for recipes.
Lacheish Plains, Poitain and Purple Lotus Swamp have new NPC camps. The resources needed for the new tradeskill recipes can be found in these camps.
The result items of tradeskill recipes now display a stack size if they produce more than one item.
The new dropped recipes will not show any tooltip when hovering the mouse over them. This issue will be corrected with one of the next updates.
New recipes that can craft multiple items will be listed in the Tradeskill book under the first item the recipe can make. This issue will be corrected with one of the next updates.
The crafted alchemist potions are now different than the same-tier vendor-bought versions. This was in order to make crafted potions better than what's elsewhere available in the world. For the alchemist progression quests that involves making potions and turning them in, players on unfinished quests may have to delete the quest and re-aquire it. This does not effect quests that have already been completed.
Fixed several world design locations where a player could get stuck. Many collision fixes have also been included.
Field of the Dead: Coffin in Toirdealbachs tomb now has fully working collision.
Imirian Ravine: Ladder to Poitain doesn't ask players if they want to use it anymore.
Tortage: Tortage Keep has been graphically optimized for better performance.
Tortage: Texture collision issue with the pillar base & stair meshes in Tortage Keep Dungeons fixed.
Flickering issues in Tortage Keep have been resolved.
Pyramid of Atum-Keket: Water has a new color and looks more like poolwater.
White Sands: The climbing vines are now functional.
Volcano: The new climbing areas are working.
Tarantia Noble District: Placed a secret passage to allow travel for murderers to get to the Outlaw Camp and past the guards.
The Cistern: Major changes have been made to this dungeon. This instance has become a group dungeon instead of a social dungeon. The gameplay, including all AI, loot and interactive environments have been imporved and there are also new alchemy reciptes to be found now.</div>