Player Character[]
- The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.
Classes[]
Mage (General)[]
- Dark Meditation will now properly expire.
- Dark Meditation should now be removed from the spell list after untraining feats.
- The deception for the general feat Purge no longer refers to multiple targets.
- The feat "Purge" has been renamed to "Spell - Purge".
- Mirrored Iron's proc, Seat's Shield, now hits using the correct damage type based on the Magic Rating buff running.
- Mirrored Iron's proc, Seat's Shield, has had its damage readjusted to the proper amount.
Rogue (General)[]
- Ambush ability will no longer increase the damage of the next strike.
- Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
- Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
- Quick Dismount will not go on cooldown unless you are mounted.
- Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
- Cheat the Reaper can now only activate once every 5 minutes.
Soldier (General)[]
- Brutal Enraging Wound and Engaging Wound will now always tick 3 times.
- Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
- Spell damage will now properly tiger Cunning Deflection.
Assassin[]
- Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
- Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
Barbarian[]
- All the Savage Rage combos now use the same animation as Savage Rage IV.
- Impale's cooldown has been increased to 40 seconds.
- Impale's bonus damage will now scale consistently with feat points invested.
Bear Shaman[]
- Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
- Claws of Life will no longer be removed after zoning.
- Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
- Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
Conqueror[]
- Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
- Deep Wounds will now stack properly.
- Deep Wounds' proc rate has been slightly increased.
- Deep Wounds now displays a stack count in the target's debuff GUI.
- Deep Wounds' DPS has been increased slightly.
- Feint Attack I will no longer scale past Feint Attack II at any level.
- Frostbite will now debuff magical damage in addition to melee damage.
- Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
- Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
- Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
- Lacerate will now proc off all non-unarmed melee attacks.
- Lacerate's proc rate has been slightly increased.
- Lacerate now displays a stack count in the target's debuff GUI.
- Lacerate's DPS has been increased slightly.
- Lingering Wrath's damage has been slightly reduced.
- Lingering Wrath will now always tick 5 times.
- Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
- Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
- Rend Flesh's damage over time effect will now last 5 seconds.
- Rend Flesh now displays a stack count in the target's debudff GUI.
- Rend Flesh's damage over time effect will now scale better with more feat points invested.
- Improved Rend's direct damage hit will now scale better with more feat points invested.
- Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.
- Renamed Auras & Battle Crys, and included level up info in descriptions.
Dark Templar[]
- The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
- Pact of Malacodor should now be removed from the spellbook after untraining feats.
- Reaper of Malacodor should now be removed from the spellbook after untraining feats.
- Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
Demonologist[]
- Chaotic Blast's damage component can now perform critical hits.
- Demonic War will no longer be removed when zoning.
Guardian[]
- Guard I will no longer scale past Guard II at any level.
- Lowered the damage of Stagger I slightly.
- Increased the damage of Stagger II slightly.
Herald of Xotli[]
- Undying Glory of Xotli should no longer be removed when zoning.
- Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
Necromancer[]
- Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
- Despoil the Soul duration has been increased to 1 hour.
- Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
- The cabal debuff will now use the proper icon in the target's debuff window.
Priest of Mitra[]
- Armor of Faith will no longer be removed by Hand of Mitra.
Ranger[]
- Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
- Marked Target will now stack properly when 2 points are invested in the feat.
- Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
- Shattering Shots will now properly remove the directional shielding in the target GUI.
- Immolation should work more consistently.
Tempest of Set[]
- Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
- A book in your offhand will no longer spin during attack animations.
Combat[]
- The attack at the end of a charge can no longer be aborted.
- Transitions between 2H-attacks for male & female characters should feel smoother.
- The male UP-attack animation for staves should now work correctly.
- Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
- Melee pets will now do splash damage.
- Knockback should have a proper animation again.
- Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
- You should no longer be able to damage or heal dead targets with spells or combos.
- Fixed a cause of sliding during combat.
- Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
- You can no longer de-apprentice while in combat.
Massive PvP[]
- If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
- Players can now only spawn a ballista while the city is vulnerable to attack.
- Catapult progress bar no longer shows Trebuchet Blast.
- Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
- Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
- If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
- The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
- It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
- Only the defending guild can talk to the ballista builder NPCs.
- The siege camps will now give a message when they are used when the city isn't vulnerable.
- Player city guards are now friendly to the guild that owns the city.
- Siege Weapons should no longer fail to initialize properly.
- Ballista NPCs should always spawn when the city becomes vulnerable.
- Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
- Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
- Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
- Massive PvP city NPCs should only be usable by the owners of the city.
- Defending players in a siege will no longer get points for character kills.
- Time left in the siege battle before it ends will now display correctly in Score window.
- If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
- Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
PVP[]
Player Cities/Guilds[]
- The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
- Only the guild that owns the city will be able to use the NPCs inside their city.
- Renamed some player city feats to be in line with the names of the buildings.
- Barracks should now always show up in the guild feats window after being built.
Voice Acting[]
Additional Voiceacting for the following quests:[]
- Conallllage:
- Every Strong Arm
- Clans at War
- Conall's Valley:
- An Impending Attack
- Chaos in the Fortress
- Mayhem in the Fortress
- Decimate the Warhost
- Old Tarantia:
- The Wrong Kind of Message
- The Woman Who Never Died
- Wild Lands of Zelata:
- Tearing the Veil
- Immortal Acheron
- Khemi:
- The Raided Tomb
- The Satiated Serpent
- Khopshef Province:
- A Plea for Prophecy
- Sneaking Suspicions
- Lord Atum-Kheket
- Emerald Eyes
- Eiglophian Mountains:
- A Broken Bloodline
- The Blood-Furred Best
- Elina's Father
- A Daughter's Revenge
- White Hand Officers
- Field of the Dead:
- Death to the Vanir
- The Ymirish Bearlock
- Lieutenant Rhor
- Lieutenant Haken, Karras & Vorr
- Tabbot and the Scounts
- The Wolf Dream
- The Curse of the Werewolves
- Den of Wolves
- A Curious Encounter
- Atzel's Approach:
- The Giant Killings
- Against the Giant Chief
- Hard Evidence
- Trail to the Dragon's Lair
- The Stygian Diary
- Kheshatta:
- Lift the Curse of Constantius
- Master of the Silver Peacock
- Ibis, Master of Hidden Secrets
- Master of Gargoyles
- Thunder River:
- A Steep Cliff
- Heads of the Fallen
- Turning Point
- Absolute War
Quests[]
- Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel's Approach: Revenge of the Ape God - This is now a group quest.
- Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
- Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
- Khemi: The Guardian statue will no longer send you into a dialog loop.
- Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
- Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
- Old Tarantia: The Aquilonian ******* - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
- Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
- Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
- Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
- Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
- Wild Lands: Old Secrets - The password has been corrected in the quest journal.
- Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
- Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
- Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
- Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
- Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.
NPCs/Mobs[]
- Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
- Tavern patrons in the Armsmans Tavern should no longer play strange animations.
- Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
- Spiders will no longer jump back several feet when getting hit.
- Travel NPCs should offer correct dialog options for travel.
- New and updated loot has been placed in the Catacombs!
- Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
- Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
- Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
- Commander Zoria's costume and weapons have been revamped.
- Kalanthes will no longer stand on chairs in his house.
- Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
- Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
- Oasis of Zaara - Lions are no longer easy to defeat.
- Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
- Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
- Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
- Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
- White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.
- Khopshef Province: Hamadi should now patrol correctly at all times.
- Khopshef Province: Hidden Bandits will now dual wield.
- Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
- Some bosses were using combos they weren't supposed to. This has been fixed.
- Traders in Conarch Village and elsewhere should always be available for use.
Items[]
- Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
- Basic and Advanced Riding Training items will properly be comsumed on use.
- Pyramid of the Ancients: The essence trap can now only be used within the pyramid.
Mounts[]
- Rhino Charge should no longer go on cooldown unless successfully activated.
Tost/Banks[]
Tradeskills[]
- If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
- Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
- Vendor bought resources have been reduced in price.
- Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
- Droprate for all Wild Lands of Zelata animals have increased.
- Droprate of Wild Dagga has been slightly increased in the world.
World Design[]
- Several collision fixes in Massive PvP Battlekeep playfields.
- Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
- Conalls Valley night time environment has been altered to brighten the playfield slightly.
GUI[]
- Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
- Added descriptions to a few of the more obscure potions in Hyboria.
- The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
- Hide my helmet/cloak options should work again.
- Improved GUI Modifications to support the new PvP Consequence System.
- Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
- The PVP XP bar can be toggled on and off. (Interface -> HUD)
- Floating healing numbers over the character's head are back.
- Fixed weird messages when teleporting in the massive PvP playfields.
- The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
- Players can now use /<channelname> to talk to different channels.
- Items will no longer show +0.0 to any stats.
- A cause of flickering icons has been corrected.
- Fixed an issue with building model requirements failing when the models were stacked in your inventory.
- Crafted items will now display the "created by" name. (NOTE : This is a work in progress)
General[]
- Removed the Miss Chance from Shield of the Risen.
- You will no longer be zoned after speaking to a Feat Fixer.
- Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
- Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
- Many typos corrected in quests and dialog.
- Fixed a case when the game stopped running after restoring from minimized state.
- Some assertion failure, memory leak, and crash causes were addressed.
- Black Castle: Player zoning rotation from Khopshef Province has been fixed.
- Voiceovers should no longer continue to play when you zone into another playfield.
- Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
- Typing /channelname followed by a space and no other text in chat will no longer crash the client.
- You will not be charged for resetting your skills unless the skill value is >= 150
- Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
- Fixed an issue where single player playfields would not reset.
- The'Out Of Disk Space' error should be fixed.
- Falling very large distances will no longer make you end up standing in mid-air.
- Tortage: Fixed lighting in the Thirsty Dog Inn.