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Player Characters Edit
New buff counters were added to a number of mage and soldier effects.
All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need to perform this action' messages).
Woodcutting Novice The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
The buffs from rogue general feats , Concealment and Distraction will now be removed from characters when they untrain feats.
Mountaineer You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
now applies a separate debuff for each player
Flesh Rot now applies a separate debuff for each player.
I+II+III combos now have improved visuals and sound.
Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
Changed the Cooldown of Unhallowed Blight III to 20s.
Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
Reduced the Mana cost of the following spells by 50%:
now inflicts more damage each tick.
Waves of Flame The animation for the Demonologist-spell has been slowed down a bit.
Unholy Hate Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.
Resolved a issue with " Blood Pit" so it will always spawn if you successfully kill a minion with the " " combo.
I Eat Your Heart
now gives the intended Unholy Specialization as reflected in the description.
Vile Insight Plagued Heart Curse will now correctly increase in damage with more feats trained.
now inflicts more damage each tick.
Parasitic Soul Swarm now has an additional skull visual.
Resolved a problem with the priest of mitra spellweaving ability.
has had its base damage lowered slightly and contribution from bonus magic damage increased.
Repulse now has a slightly lower manacost and now scales correctly across all levels.
Cleansing Fire The damage bonus applied to Repulse, Cleansing Fire, and from Lance of Mitra has been lowered to the correct amount.
Force of Will The damage bonus from has been significantly increased
You can no longer be knocked off the horse from the front.
You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use again. This will train the attack abilities associated with these two mount types.
Purple Lotus Swamp: Ladders should now work correctly.
Tarantia Noble District: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.
Obsidian has been renamed to .
[Feldspar] Weaver quest line: Changed reference to Steelsilk to
[Gossamer Silk] has been renamed to [Orichalcum] .
[Duskmetal] will now end up in the resource inventory.
[Tigereye Gems] Skinning Trainer will now tell you were to get skins.
Resource nodes can now always be harvested while their health is at 10%.
All crafted Cloth; armbands, wrists, boots and belts can now be worn.
Increased dps on ' '.
[Swiftsilver Flat Bow] , [Skymetal Battle Crossbow] and [Moonsteel Katar] have all received one free gemslot.
[Moonsteel Ratchet Crossbow] The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
All crafted cloaks now support the equipping of gems.
All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.
You should no longer do the loot animation while swimming.
Fixed a problem where certain high level monsters wouldn't spawn.
Now all spells can be cast with dagger and staff without problems.
When you train Basic or Advanced Riding, you will no longer be teleported
Fixed an alignment issue with quest indicators over quest NPC's heads.
Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death.
Fixed problem that would cause the resource manager to download the same resource again and again.
Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).