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Game Updates/06162008

< Game Updates

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Player CharactersEdit

ArchetypeEdit

  • New buff counters were added to a number of mage and soldier effects.
  • All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
  • The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
  • The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
  • You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

AssassinEdit

  • Flesh Rot now applies a separate debuff for each player
  • Lotus Weapons now applies a separate debuff for each player.

Bear ShamanEdit

  • Wreck Armor I+II+III combos now have improved visuals and sound.

ConquerorEdit

Dark TemplarEdit

DemonologistEdit

  • Waves of Flame now inflicts more damage each tick.
  • The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
  • Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of XotliEdit

  • Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heart" combo.

NecromancerEdit

  • Vile Insight now gives the intended Unholy Specialization as reflected in the description.
  • Plagued Heart Curse will now correctly increase in damage with more feats trained.
  • Parasitic Soul Swarm now inflicts more damage each tick.
  • Pestilential Blast now has an additional skull visual.

Priest of MitraEdit

  • Resolved a problem with the priest of mitra spellweaving ability.
  • Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
  • Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
  • The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
  • The damage bonus from Improved Repulse has been significantly increased

RangerEdit

Tempest of SetEdit

MountsEdit

  • You can no longer be knocked off the horse from the front.
  • You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
  • Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
  • Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

QuestsEdit

ItemsEdit

NPCEdit

PlayfieldsEdit

  • Purple Lotus Swamp: Ladders should now work correctly.
  • Tarantia Noble District: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

TradeskillsEdit

  • Obsidian has been renamed to [Feldspar].
  • Weaver quest line: Changed reference to Steelsilk to [Gossamer Silk]
  • [Orichalcum] has been renamed to [Duskmetal].
  • [Tigereye Gems] will now end up in the resource inventory.
  • Skinning Trainer will now tell you were to get skins.
  • Resource nodes can now always be harvested while their health is at 10%.
  • All crafted Cloth; armbands, wrists, boots and belts can now be worn.
  • Increased dps on '[Swiftsilver Flat Bow]'.
  • [Skymetal Battle Crossbow], [Moonsteel Katar] and [Moonsteel Ratchet Crossbow] have all received one free gemslot.
  • The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
  • The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
  • All crafted cloaks now support the equipping of gems.

GUIEdit

  • All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
  • All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
  • The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
  • We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

GeneralEdit

  • You should no longer do the loot animation while swimming.
  • Fixed a problem where certain high level monsters wouldn't spawn.
  • Now all spells can be cast with dagger and staff without problems.
  • When you train Basic or Advanced Riding, you will no longer be teleported
  • Fixed an alignment issue with quest indicators over quest NPC's heads.
  • Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death.
  • Fixed problem that would cause the resource manager to download the same resource again and again.
  • Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
  • Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

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