Game Updates
From AoCWiki
A list of current updates for Age of Conan.
[edit] September 17th, 2008
[edit] Change to Tradeposts
- One of the changes to the tradeposts, which will be activated with this update, makes it necessary that players put their items on sale again. All items previously on sale will still be in the bank but not on sale. .
[edit] General
- Several client crash and assertion error causes were fixed.
- The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
- Facial expressions have been added to a number of emotes.
- Female characters can now use the "pointdown" emote.
- The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
- Players will now use the crawl animation when sprinting while swimming.
- Corrected several typos in dialog in many areas.
- Fixed the random seed on characters for animations
- When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
- Path of Asura will now display where you are bound to.
- Sound system was optimized, lessening memory usage and improving performance.
- Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
- Resolved several memory leaks
- Two players zoning from zone A to zone B at exactly the same time won't cause one of them to be invisible to the other one, anymore.
- Fixed root animation extraction.
- Made foliage removal to behave properly when disabled.
- "Interrupted!" will no longer be shown twice in chat when using the rest ability.
- Particle effects are not played on the character selection screen.
- You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
- /say should now be working again.
[edit] Classes
- You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.
[edit] Priest (General)
- Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
- Vindicator will no longer be removed when the Priest dies.
[edit] Rogue (General)
- Quick Dismount will no longer go on cooldown if used while moving.
- Quick Dismount will now work even with weapons drawn.
- Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
- Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
- Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
- Fixed being able to get a double sneak attack/mezz shot from stealth.
- Mountaineer will no longer be removed when the Rogue dies.
- Fixed locking of the hide skill that sometimes occur after resurrecting.
- General feat ability Ambush will hit for bonus damage against non-minions once more.
[edit] Soldier (General)
- You should no longer be able to charge corpses.
- Frenzy and Defensive stance no longer persist after zoning.
[edit] Assassin
- Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
- All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
- From the Darkness and Ambush should now occur correctly, when performed from stealth.
- When executing From the Darkness in stealth, you should now properly leave stealth.
- Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
- From the Darkness can be used while visible again.
- Feat ability From the Darkness' charge combo attack now has 100% crit chance.
[edit] Barbarian
- Cyclone of Steel II is now usable only with the correct weapon type.
- Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
- Thirst For Blood will now properly increase the player's Stamina Regen values.
- Arcane Marauder will now properly drain mana with 4 feat points invested.
- Buffs from Reaver Stance will now display a stack count in the GUI.
- Buffs from Blood Rage Stance will now display a stack count in the GUI.
- Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
- Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.
- The knockback part of Clobber will now also work if you are below level 22.
- Feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.
[edit] Bear Shaman
- Blood Champion will now give the proper buff effect when one point is invested in the feat.
- Blood Champion will now proc off Blood Flow (Rank 1).
- Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.
- Feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.
[edit] Conqueror
- Rend Flesh's bleed effect will now stack in the proper order.
- Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
- Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
- Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
- Rend and Tear will now improve the damage over time effect from Bloodbath I.
[edit] Dark Templar
- Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
- While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
- Blood for Aid I and III now has the same duration as the other ranks
[edit] Demonologist
- Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
- Chaotic Blast's damage component can now perform critical hits.
- Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when *zoning, nor reappear after your death.
- Shrink now has a new icon.
- Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.
[edit] Guardian
- The Defiance heal effect will now use the proper icon in the buff GUI.
- Impale combo now has a squelchy fleshy sound when used.
- Feat Stunning Charge now requires 1H+Shield equipped to execute.
- Fat ability Impale now requires a Pole Arm equipped to execute.
- Feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
- Feat Momentum has been updated to modify the charge combo attack damage
[edit] Herald of Xotli
- Tweaked the animation played for Pillar of Infernal Flame.
- Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
- The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
- You should no longer move like in slow motion when exiting demon mode while moving.
- I Eat Your Heart will now properly heal the Herald after killing a minion.
- I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.
- Ability Hellstep now requires a 2H weapon equipped to execute.
- Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.
[edit] Necromancer
- Blasphemy's cast time has been reduced to 2 seconds.
- Touch of Winter will no longer overwrite Ice Shackle's snare effect.
- Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when *zoning, nor reappear after your death.
- The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.
[edit] Priest of Mitra
- Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
- Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
- Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
- Channeling spells now use correct amount of mana when they are percentage of mana cost
- The knockback part of Repulse will now also work if you are below level 22
[edit] Ranger
- Cripple and Cripple Enemies now have new icons.
- Flesh Ripper and Piercing Shot IV now have new icons.
- Leghold Trap should no longer ignore Root Immunity.
- Traps should not triggered by corpses anymore.
- Incapacitating Stabs I now has a new icon.
[edit] Tempest of Set
- Inner Charge will now properly remove its effect after casting Lightning Strike.
- Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
- When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).
[edit] Combat
- All Channeling spells now use mana, even if it is a small amount.
- The base spell Immunity chance on all players is now 5%.
- The base spell Immunity cap on all players is now 15%.
- Sidestep will now increase the player's Immunity Cap by 10%.
- You can no longer go into hiding while fighting a much lower level NPC.
- Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
- Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
- Female polearm users who double tap should see a correct animation.
- All weapons should now work correctly with the combos available to that weapon type. (e.g. Guardian combo Slaughter).
- The female charge animation has been corrected to not throw the female backwards anymore.
- Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
- You can no longer shoot a bow or crossbow while moving.
- Pets will now teleport with you when you zone.
- When you die, all the pets that were alive will respawn when you resurrect.
- You can no longer go into hiding while fighting a much lower level NPC.
- Combo timers are now adjusted to not time out when the server lags.
- Added possibility for unarmed players and pets to crit.
- The issue with combat damage being delayed or lagged behind the animation has been corrected.
- Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
- The modified damage multipler in various tooltips now shows up with percent values, as intended.
- At times reapplied buffs would show 2 icons, this has now been fixed.
- Shield of the Risen is not given to new characters until they reach level 5.
- Improved sound output during massive battles
[edit] GUI
- Players should no longer see duplicated buff icons for some abilities on their clients.
- The modified damage multiplier in various tooltips now shows up with percent values, as intended.
- Combo and spell tooltips should always display with gray text now.
- Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
- You will now see an onscreen message when you cast a targeted spell without a target.
- The time display while in Tortage Underhalls at night should now be correct.
- PvP health/mana/stamina taps will now be displayed as intended in tooltips.
- Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
- You can no longer open multiple skill reset windows.
- Windows in the GUI should now remember their locations and not reset to their default location.
- Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
- Added a Quest Sharing GUI
- When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
- The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
- Item loot will be shown as a clickable link in the chat (Item Loot channel)
- The "General" tab is now the default tab for new characters.
- Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
- Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
- Improved the mouseover tooltips for items to better describe why a given item cannot be used by your character.
- Chests with purple items will now have a different visual look than chests with blue items.
- When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
- PvP Minigame win/loss stats now displayed in the GUI
- Added PvP Kills and PvP Deaths fields to the player info window.
- When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
- Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
- The Tradeskill window should no longer remain after logging out.
[edit] Items
- Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
- All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
- Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
- Cotton and Cottonwisp can no longer be found on NPCs.
- Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
- Fire and Glory spear is no longer tiny.
- Loot has been distributed to the new chests in Atzel's Fortress.
- Bloodsire Boots should no longer cause weird ankle animations.
- Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
- Items that you can not use no longer prompt you regarding their BoE status.
- You should no longer get a prompt about BoE when moving an item to or from an inventory type that can't be equipped from.
- Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
- Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
- Fixed a bug with the Hammersteel bracers making the lower arm transparent.
[edit] Mounts
- Mounting rhinos while having your weapons drawn should now work.
- When you dismount a horse, your regular runspeed will always be applied.
- Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
- Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
- All attacks from siege mounts should do siege damage (including normal arrow attacks)
- Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings .
- Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing.
[edit] NPCS/Mobs
- Removed long range bows from NPCs.
- Npcs will not try to attack players that have left the playfield anymore.
- (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
- (Imirian Ravine) Blade Champion Krol should now reset properly.
- (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
- (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
- (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
- (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
- (Tarantia Noble) Fading Black horses should now have animations.
- (Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
- (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
- The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
- Agroed deer should once again have animations while chasing you.
- Yetis have had their textures corrected.
- Gameplay in the Tarantia Noble Disctrict Villas has been updated.
- Bosses in the Main System are no longer mezzable.
- Har-Shebesh should no longer become passive in some rare situations.
- (Lacheish Plains) Farghan no longer has looping dialog.
- Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
- The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
- [Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
- Some NPC's in Noble District will now walk around statues rather than over them.
- Arachnid Worker: Reduced the damage and proc rate of his poison proc.
- The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
- Drunken Pirates have had their bandanas personally fitted for their heads.
- PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
- The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
- The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
- Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
- Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
- The Gurnakhi Honorguard should no longer randomly reset.
- Asapon will now correctly spawn at all times outside the Atlantean Cave.
- Wagoner Manan wil now take you to Atzel's Approach at level 56
- Made changes to the NPC Combo, Death Whirlwind.
[edit] Guilds
- Fixed some visual issues for player city buildings.
[edit] PVP/Massive PVP
[edit] Massive PVP
- Ballistas will now properly despawn after a tower is destroyed.
- Several collision fixes done for Battlekeep buildings.
- The gate will now display a message when the damaged state is preventing you from opening it.
- City gates are now functional until the gate is heavily damaged.
- The city gate will no longer receive an extra lever after repairing it.
- It's no longer impossible to repair a destroyed city gate.
- Player City Guards will now detect hidden enemy players.
- You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
- Battle Keep guards should no longer get confused about who to attack during a siege.
- Guards will now hit for a more normal amount.
- Guards will now take longer breaks during patrols.
- The new Channel "Siege Scores" will display point gain in siege combat.
- Siege weapons are now immune from fatalities.
- Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
- Changed the Ballista to use the correct spell.
- Changed the Ballista Hit spell to not hit players.
- Players are now dismounted when they are knocked out of city buildings.
[edit] PvP
- Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
- Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'
- PvP levels gained will be shown as an onscreen message.
- If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
- PvP XP is given if the player you kill is of higher level than you or no more than 7 levels below you (cons a color to you).
- PvP health/mana/stamina taps will now be displayed as intended in tooltips.
- All minigame team displays use the small person icon now.
- If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
- PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
- Added the three PvP regions to the worldmap.
[edit] Quests
[edit] Destiny Quest (End Battle)
- The Red Hand High Priest will no longer spawn above level 20.
[edit] Destiny Quest (Priest)
- Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.
- Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.
[edit] Destiny Quest (Rogue)
- Awakening I - You should now be able to stealth without every guard spotting you.
- Awakening III: The Tortage Keep instance has been revamped slightly.
- Awakening III: Ulric should no longer sleep with his eyes open.
[edit] Quest (General)
- (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
- (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
- (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
- (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
- (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
- (Field of the Dead) The Price of Treason - Quest item added.
- (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
- (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
- (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
- (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
- (Kheshatta) The Abomination - Item rewards will now be given out correctly.
- (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
- (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
- (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
- (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
- (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
- (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
- (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
- (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
- (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
- (Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
- (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
- (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
- (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
- (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
- (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
- Tongue of the Raven: Charad now dies much faster after poisoning him
- Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
- In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
- In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
- In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
- Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
- Added 13 new quests to Eiglophian Mountains.
- Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
- Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
- Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.
[edit] Raid Bosses
[edit] Raid Bosses (General)
- Most Raid bosses will now attack and move at the same time.
[edit] Yahkmar
- Yahkmar's add will now delay a little while after spawning before attacking players.
- Yahkmar will now correctly lock the instance when attacked.
[edit] Excorant the Gargoylemaster
- Gargoyles have gotten stronger.
- The Blood-Fused Gargoyle now behaves differently.
- Excorant will use his Earthen Curse at a slightly higher frequence.
[edit] Yarekma the Soul Eater
- He now enrages less frequently.
[edit] Sabazios
- Sabazios now has an additional spell that he casts.
- Sabazios Poison vulnerability now has got better names.
- His snakes have gotten weaker.
[edit] Ahazu-Zagam
- The swamp demon will now spawn more swamp at a slightly lower rate.
[edit] Incubus Succubus
- Reset mechanics fixed.
- The fountain has been fixed.
- The Cambions now behave as they should.
[edit] Chatha
- The Strength in numbers buff has been improved.
- Chatha's second form now knockback players with the correct strength.
- Chatha's second form does a bit more damage.
[edit] Seruha
- Seruha has received a new powerfull spell, Ripped from within.. beware!
- Both she and her minions have gotten new abilities.
[edit] Tradeskills
- Slotted gems should now appear in armor consistently, even after zoning.
- "Padparasha" gems have been renamed "Padparadscha".
- The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
- Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
- Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
- Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
- Alchemist Cache no longer contains the easily accessible vendor-bought resources.
- The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
- Larozzo should now show that he has a tradeskill quest for the players.
- Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
- Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
- Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
- Fixed message when failing to harvest Aurichalcum.
- Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
- Fixed typos in the Alchemist dialogue.
- Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
- Corrected some armorsmith items in requiring the Armorsmith Workshop III
- The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.
- Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
- Crafted items will now display "This Item was created by <CreatorName>".
[edit] Tradepost
- Added feedback to the guild bank when not enough money to withdraw.
- The item delete on the guild should now show the name of the item.
- Seller search field is no longer case sensitive.
- Added a Cancel button when adding or removing money from guild bank
- Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
- After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
- Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
- Mail: Changed timeout format from displaying a date to displaying the remaining days.
- Added Seller Price and tradepost fee to the item tooltip.
- Updated the mail text gotten from the Tradepost.
- It is now possible so search for items using Item Rarity.
- Added Times out column to the Search results list on tradepost.
- Added Times out field to the Item tooltip on tradepost.
- Items on sale at the tradepost will now expire after 3 days if they have not been sold, and will no longer show on the tradepost after expiring.
- The sales commission is now added to the price of the item and withdrawn from the seller.
- You will no longer be charged a fee for changing the price of your item.
[edit] World Design
- Atzel's Fortress has been re-textured and re-lit.
- (Poitain) Rocks near buildings can no longer be scaled.
- (Tarantia Noble) Several texture issues on buildings were corrected.
- (Tarantia Noble) The climbing point in Villa Amiel is now functional.
- (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
- (Tarantia Noble) Both Torches and Braziers have had their names fixed.
- (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
- (Tortage) The Seadog Mansion now has a proper roof.
- (Tortage) Added some fish in the ocean outside the beach.
- (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
- (Tortage) All ladders should be usable and work correctly.
- (Tortage Night) Players should no longer be able to climb outside the playfield.
- (Wild Lands) Fireplace flame effects should no longer be visible on house floors.
- (Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
- (Catacombs) Fixed various camera and collision issues.
- (Villa Camillus) Fixed some missing textures.
- (Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.
- Changed the respawn in Atzel's Fortress.
[edit] August 28th, 2008
We will release a short update on Thursday, 28th August at 11am GMT / 7am EDT - scheduled to last 5 hours. The update will contain the following fixes:
[edit] General
- Resolved issues with the Charge abilities that were not functioning correctly.
- Fixed several issues that were preventing the completion of some siege encounters.
We want to resolve these without waiting for the next major update. We will continue to work on the PvP Update as our main focus for the next update and should be able to provide more details on the progress on that topic later this week.
[edit] August 19th, 2008
[edit] Player Character
- The Catacombs in Tarantia Nobel district offers a host of new quests and encounters to challenge you in this group instance.
[edit] Classes
[edit] Mage (General)
- Dark Meditation will now properly expire.
- Dark Meditation should now be removed from the spell list after untraining feats.
- The description for the general feat Purge no longer refers to multiple targets.
- The feat "Purge" has been renamed to "Spell - Purge".
- Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
- Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.
[edit] Rogue (General)
- Ambush ability will no longer increase the damage of the next strike.
- Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
- Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
- Quick Dismount will not go on cooldown unless you are mounted.
- Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
- Cheat the Reaper can now only activate once every 5 minutes.
[edit] Soldier (General)
- Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
- Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
- Spell damage will now properly trigger Cunning Deflection.
[edit] Assassin
- Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
- Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
[edit] Barbarian
- All the Savage Rage combos now use the same animation as Savage Rage IV.
- Impale's cooldown has been increased to 40 seconds.
- Impale's bonus damage will now scale consistently with feat points invested.
[edit] Bear Shaman
- Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
- Claws of Life will no longer be removed after zoning.
- Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
- Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
[edit] Conqueror
- Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
- Deep Wounds will now stack properly.
- Deep Wounds' proc rate has been slightly increased.
- Deep Wounds now displays a stack count in the target's debuff GUI.
- Deep Wounds' DPS has been increased slightly.
- Feint Attack I will no longer scale past Feint Attack II at any level.
- Frostbite will now debuff magical damage in addition to melee damage.
- Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
- Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
- Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
- Lacerate will now proc off all non-unarmed melee attacks.
- Lacerate's proc rate has been slightly increased.
- Lacerate now displays a stack count in the target's debuff GUI.
- Lacerate's DPS has been increased slightly.
- Lingering Wrath's damage has been slightly reduced.
- Lingering Wrath will now always tick 5 times.
- Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
- Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
- Rend Flesh's damage over time effect will now last 5 seconds.
- Rend Flesh now displays a stack count in the target's debudff GUI.
- Rend Flesh's damage over time effect will now scale better with more feat points invested.
- Improved Rend's direct damage hit will now scale better with more feat points invested.
- Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.
- Renamed Auras & Battle Crys, and included level up info in descriptions.
[edit] Dark Templar
- The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
- Pact of Malacodor should now be removed from the spellbook after untraining feats.
- Reaper of Malacodor should now be removed from the spellbook after untraining feats.
- Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
[edit] Demonologist
- Chaotic Blast's damage component can now perform critical hits.
- Demonic War will no longer be removed when zoning.
[edit] Guardian
- Guard I will no longer scale past Guard II at any level.
- Lowered the damage of Stagger I slightly.
- Increased the damage of Stagger II slightly.
[edit] Herald of Xotli
- Undying Glory of Xotli should no longer be removed when zoning.
- Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
[edit] Necromancer
- Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
- Despoil the Soul duration has been increased to 1 hour.
- Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
- The cabal debuff will now use the proper icon in the target's debuff window.
[edit] Priest of Mitra
- Armor of Faith will no longer be removed by Hand of Mitra.
[edit] Ranger
- Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
- Marked Target will now stack properly when 2 points are invested in the feat.
- Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
- Shattering Shots will now properly remove the directional shielding in the target GUI.
- Immolation should work more consistently.
[edit] Tempest of Set
- Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
- A book in your offhand will no longer spin during attack animations.
[edit] Combat
- The attack at the end of a charge can no longer be aborted.
- Transitions between 2H-attacks for male & female characters should feel smoother.
- The male UP-attack animation for staves should now work correctly.
- Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
- Melee pets will now do splash damage.
- Knockback should have a proper animation again.
- Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
- You should no longer be able to damage or heal dead targets with spells or combos.
- Fixed a cause of sliding during combat.
- Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
- You can no longer de-apprentice while in combat.
[edit] Massive PvP
- If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
- Players can now only spawn a ballista while the city is vulnerable to attack.
- Catapult progress bar no longer shows Trebuchet Blast.
- Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
- Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
- If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
- The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
- It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
- Only the defending guild can talk to the ballista builder NPCs.
- The siege camps will now give a message when they are used when the city isn't vulnerable.
- Player city guards are now friendly to the guild that owns the city.
- Siege Weapons should no longer fail to initialize properly.
- Ballista NPCs should always spawn when the city becomes vulnerable.
- Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
- Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
- Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
- Massive PvP city NPCs should only be usable by the owners of the city.
- Defending players in a siege will no longer get points for character kills.
- Time left in the siege battle before it ends will now display correctly in Score window.
- If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
- Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
[edit] PVP
[edit] Player Cities/Guilds
- The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
- Only the guild that owns the city will be able to use the NPCs inside their city.
- Renamed some player city feats to be in line with the names of the buildings.
- Barracks should now always show up in the guild feats window after being built.
[edit] Voice Acting
[edit] Additional Voiceacting for the following quests:
- Conarch Village:
- Every Strong Arm
- Clans at War
- Conall's Valley:
- An Impending Attack
- Chaos in the Fortress
- Mayhem in the Fortress
- Decimate the Warhost
- Old Tarantia:
- The Wrong Kind of Message
- The Woman Who Never Died
- Wild Lands of Zelata:
- Tearing the Veil
- Immortal Acheron
- Khemi:
- The Raided Tomb
- The Satiated Serpent
- Khopshef Province:
- A Plea for Prophecy
- Sneaking Suspicions
- Lord Atum-Kheket
- Emerald Eyes
- Eiglophian Mountains:
- A Broken Bloodline
- The Blood-Furred Best
- Elina's Father
- A Daughter's Revenge
- White Hand Officers
- Field of the Dead:
- Death to the Vanir
- The Ymirish Bearlock
- Lieutenant Rhor
- Lieutenant Haken, Karras & Vorr
- Tabbot and the Scounts
- The Wolf Dream
- The Curse of the Werewolves
- Den of Wolves
- A Curious Encounter
- Atzel's Approach:
- The Giant Killings
- Against the Giant Chief
- Hard Evidence
- Trail to the Dragon's Lair
- The Stygian Diary
- Kheshatta:
- Lift the Curse of Constantius
- Master of the Silver Peacock
- Ibis, Master of Hidden Secrets
- Master of Gargoyles
- Thunder River:
- A Steep Cliff
- Heads of the Fallen
- Turning Point
- Absolute War
[edit] Quests
- Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel's Approach: Revenge of the Ape God - This is now a group quest.
- Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
- Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
- Khemi: The Guardian statue will no longer send you into a dialog loop.
- Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
- Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
- Old Tarantia: The Aquilonian ******* - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
- Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
- Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
- Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
- Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
- Wild Lands: Old Secrets - The password has been corrected in the quest journal.
- Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
- Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
- Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
- Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
- Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.
[edit] NPCs/Mobs
- Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
- Tavern patrons in the Armsmans Tavern should no longer play strange animations.
- Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
- Spiders will no longer jump back several feet when getting hit.
- Travel NPCs should offer correct dialog options for travel.
- New and updated loot has been placed in the Catacombs!
- Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
- Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
- Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
- Commander Zoria's costume and weapons have been revamped.
- Kalanthes will no longer stand on chairs in his house.
- Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
- Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
- Oasis of Zaara - Lions are no longer easy to defeat.
- Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
- Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
- Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
- Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
- White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.
- Khopshef Province: Hamadi should now patrol correctly at all times.
- Khopshef Province: Hidden Bandits will now dual wield.
- Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
- Some bosses were using combos they weren't supposed to. This has been fixed.
- Traders in Conarch Village and elsewhere should always be available for use.
[edit] Items
- Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
- Basic and Advanced Riding Training items will properly be comsumed on use.
- Pyramid of the Ancients: The essence trap can now only be used within the pyramid.
[edit] Mounts
- Rhino Charge should no longer go on cooldown unless successfully activated.
[edit] Tradepost/Banks
[edit] Tradeskills
- If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
- Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
- Vendor bought resources have been reduced in price.
- Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
- Droprate for all Wild Lands of Zelata animals have increased.
- Droprate of Wild Dagga has been slightly increased in the world.
[edit] World Design
- Several collision fixes in Massive PvP Battlekeep playfields.
- Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
- Conalls Valley night time environment has been altered to brighten the playfield slightly.
[edit] GUI
- Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
- Added descriptions to a few of the more obscure potions in Hyboria.
- The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
- Hide my helmet/cloak options should work again.
- Improved GUI Modifications to support the new PvP Consequence System.
- Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
- The PVP XP bar can be toggled on and off. (Interface -> HUD)
- Floating healing numbers over the character's head are back.
- Fixed weird messages when teleporting in the massive PvP playfields.
- The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
- Players can now use /<channelname> to talk to different channels.
- Items will no longer show +0.0 to any stats.
- A cause of flickering icons has been corrected.
- Fixed an issue with building model requirements failing when the models were stacked in your inventory.
- Crafted items will now display the "created by" name. (NOTE : This is a work in progress)
[edit] General
- Removed the Miss Chance from Shield of the Risen.
- You will no longer be zoned after speaking to a Feat Fixer.
- Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
- Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
- Many typos corrected in quests and dialog.
- Fixed a case when the game stopped running after restoring from minimized state.
- Some assertion failure, memory leak, and crash causes were addressed.
- Black Castle: Player zoning rotation from Khopshef Province has been fixed.
- Voiceovers should no longer continue to play when you zone into another playfield.
- Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
- Typing /channelname followed by a space and no other text in chat will no longer crash the client.
- You will not be charged for resetting your skills unless the skill value is >= 150
- Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
- Fixed an issue where single player playfields would not reset.
- The'Out Of Disk Space' error should be fixed.
- Falling very large distances will no longer make you end up standing in mid-air.
- Tortage: Fixed lighting in the Thirsty Dog Inn.
[edit] July 17th, 2008
[edit] Player Character
- Dead team members will now get quest kill credit if they are within range.
- You are now only prohibited from entering stealth mode if team members are in combat nearby.
- All your team members and their pets will now get the fatality buff when a team member performs a fatality.
- The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
- Mesh effects during spellweaving should no longer rotate with the character.
- Shield of the Risen will only display particle effects on hidden players if they are on your team.
- Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
- Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.
[edit] Classes
[edit] Assassin
- The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
[edit] Barbarian
- Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.
[edit] Demonologist
- Earth Recharge ability will have a better visual indicator of activation.
- Let Them Burn should now have the correct cooldown.
- Let Them Burn will now properly increase in damage the longer it is channeled.
- Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
[edit] Necromancer
- Frostblast now has a visual cone of frost.
- Ice Shackle spell is now less invasive and more optimized.
- The tooltip for Malefic Chant now shows up as intended.
- Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
- To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level.
- Spell "Siphon Unlife" now has visuals and sound.
- The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
- Parasitic Soul Swarm is now less invasive and should take up less screenspace.
[edit] Priest of Mitra
- The Spellweaving animation has been tweaked.
[edit] Ranger
- The ranger's tracking list can now be sorted by distance.
- Dead NPCs and players will now longer appear when using the tracking ability.
[edit] Tempest of Set
- Set's Life Spark should now trigger a resurrection prompt instantly after dying.
- Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.
[edit] Combat
- Combos and all other actions will be aborted when you start to charge.
- The combo chain will now be stopped when you begin a charge.
- You can no longer start combos in the middle of a charge.
- Dismembering fatalities should now show appropriate visual effects.
- You can now abort multihit combos without all the damage being rolled back.
- Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
- Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
- Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
- The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
- If your target is behind an obstacle when you've finished casting your spell, the spell will fail
- Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
- Mobs will keep you in combat from further away now.
- Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
- Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
- You cannot use abilities while jumping or falling anymore.
- Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
- Attack animation speed should be more balanced between genders (note: this does not yet include the combo animations).
- Combat music has been tweaked so that tension music will be area specific, rather than random.
[edit] PvP
- Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
- You will no longer be able to attack guild members on PvP servers.
- The Massive PVP gui will show up on a separate tab than Minigame PvP.
- If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
- Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
- The siege camps will now give a message when they are clicked on and the city is not vulnerable.
- You should no longer be able to damage your raid members on Culture PvP servers.
[edit] Player Cities
- The player cities and Battlekeeps now have various NPCs living in them.
- Buildings should now show the proper damage states when the building gets damaged or repaired.
[edit] Quests
- Grey quests will now award XP again.
- (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
- (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
- (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
- (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
- (Field of the Dead) The Honored Dead - This is now a solo quest.
- (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane.
- If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.
- (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
- (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
- (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
- (Khopshef) Usurping the Power - Now marked as a group quest.
- (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
- (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
- (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
- (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
- (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
- (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
- (Tarantia Noble) Obtaining the Arena Key – Quest should now be completable.
- Several typos corrected in many quests worldwide.
[edit] NPCs / Mobs
- Charmed NPCs will now be able to attack and perform actions while charmed.
- More NPCs should now be visible in the vicinity for several raid dungeons.
- NPCs wielding two handed weapons will now attack correctly.
- Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
- Raid bosses should now be visible from further away, in most cases.
- Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
- Black Ring Citadel: Seruha will wait a little before closing the door.
- Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
- Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
- Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
- Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
- Kheshatta: Scorpion Archers should now attack more consistently at range.
- Kheshatta: Several NPCs with equipped weapons have been corrected.
- Tarantia Noble: Astrologer will no longer send you into a dialog loop.
- Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
- Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
- Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
- White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
- Wild Lands: Oris should no longer send you into a dialog loop.
- Certain bosses were using combos they weren't supposed to. This has been fixed.
[edit] Items
- The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
- The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
- The Heart of the Earth weapon will now work for 2 handed blunt combos.
- Handguards of Ardent Fire now give 2handed Edge bonuses.
- Fine Steelsilk Leggings should now display its name properly
- Non-casters should now be able to see the effect of mana potions, even though they can't use them.
- Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.
- Inventory bags have all had their prices reduced by 20%-50%.
- The 'Totem of Origins' may now be found on select bosses.
[edit] Mounts
- Disabled ability to mount while charging.
- The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.
- The price of regular mounts have been reduced to 75 silver, down from 2 gold.
- Mounts can no longer be sold.
- Reduced Damage caused by Rhinos/Mammoths charging.
- Decreased Rhino/Mammoth collision radius.
[edit] Tradepost/Banks
- You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
- Powerful items (blue and green) for sale on the Tradepost will now list in color text.
- Items of a level you cannot use will be listed in red.
- It should now be possible to search for necklaces, rings, gems, and consumables.
[edit] Tradeskills
- Cotton and Cottonwisp have been fixed, and will be the correct level.
- Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
- The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
- Trainer dialog was updated to reflect current names of buildings in Architect quest line.
- The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.
[edit] World Design
- Various visual fixes and improvements made in Khemi and Kheshatta.
- Adjusted several areas with added collision, where players previously could become stuck on terrain.
- Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
- Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
- Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
- Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
- Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
- Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.
- Kheshatta: Fixed several spots where you could fall through the world.
[edit] GUI
- An emote gui has been added. Press Y to access this window.
- An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
- A chat command that allows reloading the GUI was added. The command is '/reloadui'
- Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
- Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
- Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
- Players should now be able to open the main options menu using "F10" while the rez window is up.
- Right-clicking inside active GUI elements should not reorient your character any more.
- Fixed a case of a stuck command progress bar.
- Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
- Added a visual and textual notification for attacks that are completely absorbed.
- Nametags should now be visible even if the character meshes have not completed loading.
- Spell damage to destructibles will now appear in the combat log.
- The mouse pointer will now always default to the arrow.
- Mousing over an NPC's corpse will not produce the sword icon any more.
- The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
- Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
- Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
- When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
- The quest journal will now show the money rewards divided by each type of currency.
- The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
- Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
- The tooltip for spellweaving will no longer go outside of the screen.
- Fixed a GUI related crash.
- Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
- Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
- The healing modifier debuff for Active Blocking should now display correctly as -50%
- Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
- Quest indicators should no longer appear on the ground.
- Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
- The item links on the chat window will now show the proper item 'level color' (blue, green, etc).
- Remapping hotkeys for movement works again.
- Player search should now work correctly.
- The Fresh Kill indicator now correctly shows only after level 5.
- Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.
- Instancing/Zoning: Removed the shift-right click "Enter heroic version" option from doors.
- You can now use '<' in chat messages.
- The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
General
- A new level up animation with sound should now occur for all players who level, while in or out of combat.
- Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
- Fixed several causes of crashes and instability.
- Particle effects will no longer be played on the character selection screen.
- Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
- Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
- The loot bag target bar should no longer become 'stuck' onscreen.
- You will no longer lose your helmet when fatalitied.
- The looting need-greed duration was increased to 1 minute.
- Gemmed items should now work as intended and give their effect after teleports.
- Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
- Leaving sneak or crouch will not slide your character around anymore.
- Tattoos are again being deleted when cycling through in character creation so only the current one shows.
- Logging into the game after logging out to the login screen will no longer cause the client to crash.
- The group looting is once again working as intended.
- Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness!
- Shield of the Risen no longer silences the player.
[edit] July 10th, 2008
[edit] Classes
[edit] Mage (General)
- Dark Meditation is now a self-only channeled spell and will no longer stun the user.
- Dark Meditation now has new effects associated with it.
- Magic splash damage is doing individual rolls for each target, instead of dividing the adjusted damage on your main target and then applying the magic bonuses again.
- Magic splash damage is not critting by itself anymore, but will crit if you crit against the main target.
[edit] Rogue (General)
- Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank.
[edit] Soldiers (General)
- Surging Health will now increase in power with more feat points invested.
[edit] Assassin
- Golden Lotus Extract now has a new particle effect.
[edit] Barbarian
- Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects.
- Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
- Fearsome Agility will now trigger off any melee hits, not just hits that land
- The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.
[edit] Dark Templar
- The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
- Covenant of Arms should now have the correct base damage across all levels
- Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
- Covenant of Putrescence should now have the correct base damage across all levels
- Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based
- Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
- Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
- Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage
- Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%.
- Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%.
- Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets.
[edit] Herald of Xotli
- Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent.
- Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect.
- Burn to Death now applies a separate debuff for all Herald of Xotli players.
- Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times.
- Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased.
- The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field.
- Phoenix Cloak and Burning Skull have had their base damage slightly increased.
- The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire
[edit] Necromancer
- Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
- Frozen Hatred pets will now benefit from the Unholy Power feat.
- Parasitic Souls will now benefit from the Unholy Power feat.
- Flesh of the Wight now has an animation associated with it.
- Void now has a persistent effect on the pet while the buff is running.
- Melee pets will now do splashdamage.
- Scythe Shield now lasts 1 hour instead of 30 minutes
- Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds
- Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds
- One with Death now lasts 1 hour instead of 15 minutes
- One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health
- The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb
- Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges.
- Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health.
- The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player.
- Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3
[edit] Priest of Mitra
- Blessing of Mitra now has an effect and animation.
[edit] Ranger
- Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted.
- Linebreaker should now have a knockback effect.
- Piercing Shot combo line should scale properly
- Shield Bash now has an animation.
- Epic armor is now available with a new look for each tier.
[edit] Character
- Female characters should now properly display dodge, parry and block animations again.
- Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon.
- Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand.
- Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
[edit] Combat
- The target of a charge is now rooted while the charge is in progress. This will prevent the charge attack from missing the intended target.
- If attacked while dancing and autodraw weapon option is off, you will go to idle instead of combat
[edit] Massive PVP
- Border Kingdoms - Several World Design and collision tweaks here.
- Thieves' Guild building now has an icon.
- Siege weapons should now work properly, and will display a message if your target is out of range.
- You should now learn the proper resurrection points in massive siege battlefields.
- You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in.
- Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection.