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Age of Conan Game Update - 3.2.4 - 27th of February


Update Notes 3.2.4 - 27th of February 2012


Itemshop

The input field text should no longer be too small to be read.

PvP

Players should no longer get stuck being dead at the end of a minigame.

The old Shield of the Risen is temporarily reactivated. This one will be replaced by a different timed version, that will expire even when standing on the resurrection platform.

Notice: We will add localized version for French, Spanish and Russian later in the day.

Age of Conan Game Update 3.2.3 - 22nd of February


Update Notes 3.2.3 - 22nd of February 2012


PvP Respawn Mechanic Changes

The system for respawning in PvP mini-games and sieges has been changed and improved. The main idea behind the new mechanic is to help reduce the impact of respawn camping by the other team.
After a countdown has run out, currently defeated players on one team will now respawn together on a chosen respawn point. This will give those players the chance to organize where they want to respawn and make sure they are back in action together. The list of possible respawn points to choose from depends on the team's currently available respawn pads. This list will be updated in the window during the respawn countdown. So if any previously available respawn point should have been claimed by the opposing team, it will no longer appear as available and a new one can be chosen or respawn happens on the default pad. PvP


Sieges

Claimed battlekeeps will now display the proper owner==


Items

Items should no longer disappear from mails if a character tries to claim it with a full inventory.


General

Fixed several memory leaks.

Age of Conan Game Update - 2.2.1 - 11th May 2011

UPDATE: Notes 2.2.1 - 11th May 2011

GENERAL

  • Fatalities can no longer be interrupted.
  • Polymorph should no longer cause characters to appear without clothing
  • Snare no longer affects the speed of a charge
  • Fixed an issue that could cause your game client to lock up when switching to a team leader's instance.
  • Quest cooldown text is being displayed correctly again

{C}CLASSES

Rogue Archetype

  • Tainted Weapons should once again work properly when silenced.


Assassin

  • Added a casting animation for Curse of the Lotus, and tweaked the visual effects slightly.
  • Added a casting animation for Opportunistic Strike, and added some basic visual effects to show the effects of the ability.
  • Added a casting animation for Death's Gaze, and added some basic visual effects to show the effects of the ability.
  • Added a casting animation for Vampyric Nature, and added some basic visual effects to show the effects of the ability.

Bear Shaman

  • Fixed an issue that prevented Ursine Crush from doing any damage.
  • Changed the finisher directions of Hinder Movement (UP), Maul (UP) and Ferocious Smack (UR).

Conqueror

  • Lumbering Hulk should once again work properly when silenced.
  • Assail will now also occur when using the Batter Aside V combo.
  • Lowered the casting time of Burst of Agression in Frenzy Stance to 0.5 second.
  • Increased durations of Improved Throat Slash feats from 0.7/1.4/2 to 1/2/3 seconds.

Demonologist

  • Changed casting animation and visual effects for Wicked Bolt to something that is easier to see.

Necromancer

  • Added casting animation and visual effects on the caster for Ice Shackle, and effects on the target that will last for the
  • duration of the debuff.

Priest of Mitra

  • Fixed an issue that caused Holy Storm to not grant the buff effect when it procced off another priest's blue heal.

Ranger

  • Jarring Shot will now have a cast time, as intended.
  • Taking the Shot should again work properly when silenced.
  • Added casting animation for Concussive Blast, and some basic visual effects to show the effects of the ability.
  • Now destructibles are taken into account when the "can execute" check is done during a ranged attack.


COMBAT

  • The knockback component of the Slam combo should work properly on NPCs again.
  • Fixed an issue that made spells interruptible that were not intended to be interrupted.

{C}QUESTS

  • Dilip and Nan-nan are once again recruiting for Tamarin Tigers and Scholars of Cheng-ho.
  • Faction poster quests "Wanted! War on the Children", "Wanted! Gore in the Grasslands", and "Wanted! Rectoral Rectification" for the Yellow Priests of Yun, Shadows of Jade, and Children of Yag Kosha should now properly be attainable at any friendly rank for each respective faction.
  • All quests of the Jiang Shi faction now give increased faction rewards.
  • It once again be possible to resolve To Shatter Deception.

{C}RAIDS/GROUP ENCOUNTERS {C}
Paikang Districts

  • A chest will now spawn after completing the Priestess of T'ian encounter in T'ian'an
  • Commander Yeng-Wang-Yeh will always spawn directly in the center of his room

T'ian'an District

  • A stuck spot near a barricade has been resolved
  • Burning Breath ability now properly deals damage


Age of Conan Game Update - 2.2 - 4th May 2011

UPDATE: Notes 2.2 - 4th May 2011


TWO NEW LEVEL 80 GROUP INSTANCES IN PAIKANG
The Ai District and the T’ian’an District are now available in the imperial city of Paikang. The two new instances, complete with daily quests, take the form of two separate outdoor districts of Paikang and offer a challenging experience for groups of players. The districts have been affected by the corruption and evil that has been spreading throughout Khitai in very different ways so the pace and style of gameplay vary between the two areas.
The entrance to Ai and T'ian'an can be found in the sewers right next to the Insurrection camp in Paikang.
Read this article to learn more about the two new group instances.

IMPROVED FACTION PROGRESSION
Following up from the recent addition of new faction progression veteran items, Update 2.2 now brings major restructuring of the Faction progression. The intention here was two fold. Firstly to help smooth out and significantly improve the speed of faction progression, and then, just as important, to open things up, increase the rewards, and allow you to do more different things, rather than repeat the same thing again and again. These changes combined should mean that faction progression and armor acquisition in Khitai is now substantially easier.
With the current amount of repeatable quests you can potentially get access to more than 50 quests per day. If you are out of repeatable quests, join a new faction. In most cases you will get rank 1 once you have completed all the rank 0 quests.
For a full list of Faction Progression changes check the update notes below.

CROWD CONTROL REVAMP
We have looked at all Crowd Control abilities and feats of all classes and made substantial changes to balance out their effects. The crowd control abilities have been reworked to improve the flow and balance of combat, in particular for PVP, and to try and make the combat more tactical and make the timing of these attacks more important. This is intended to open up PVP combat somewhat, while still allowing these abilities to be important in combat without them being too influential as we felt they had become.
Tweaks were made where necessary to duration, cast time, range, immunities or max targets of each CC ability. These changes also include an additional step for most combos which has been added to the starter step.
For a full list of Crowd Control and related combat and feat changes check the update notes below.

FACTION PROGRESSION CHANGES

  • Faction given from quests has been increased substantially. The amount you can obtain from repeatable quests per rank should be more balanced. This should even out the previous differences between different factions.
  • All repeatable faction quests now have a 20 hour cooldown. This means that in most cases the repeatable quests can be done once per day.
  • New repeatable quests have been added :
    • Northern Grasslands, Rank 0 (must have joined the faction), Shadows of Jade, Gore in the Grasslands
    • Northern Grasslands, Rank 0 (must have joined the faction), Yellow Priests of Yun, War on the Children
    • Northern Grasslands, Rank 0 (must have joined the faction), Children of Yag-kosha, Rectoral Retribution
    • Chosain, Brittle Blade, Rank 1, Bloodshed in the Shadows
    • Chosain, Shadows of Jade, Rank 1, Carnage in Chosain
    • Kara Korum, Shadows of Jade, Rank 2, Revenge on the Jiang Shi
    • Paikang, Brittle Blade, Rank 3, A Balanced Blade
    • Paikang, Shadows of Jade, Rank 3, A Shadowed Victory
  • Some non-repeatable quests have changed into repeatables, again to even out progression.
  • The amount of faction gained from killing sided NPCs has been doubled (from 60 to 120).
  • Significant changes to Marks of Acclaim rewards were made. All faction quests now give the following token values :
    • Northern Grasslands : 10-18 tokens
    • Chosain Province : 12-20 tokens
    • Kara Korum : 14-22 tokens
    • Paikang : 16-24 tokens


CROWD CONTROL AND COMBAT CHANGES
General*Knockbacks will now use a resistance based system to behave like other crowd control effects. Some feats and items have been changed in this regard. This means that the worn armor type of the target no longer matters. Spells and abilities that would previously silently make the player immune to knockbacks now gives 100% resistance to knockbacks.

  • Some abilities and spells that purely gives resistances have been changed to be hostile so they are visible to enemies. These are: Stand your Ground, Running Shot, Excellent Balance and Ursine Bond.
  • Most abilities (Abilities tab) should no longer be affected by silence. Spells will still be affected as they always have been.
  • Priest and Mage classes will now also gain resistance to silence while under the effect of Recently Impaired.
  • Targets affected by fear will now also have slow movement.
  • The maximum Snare effect is now 60% Hinder Movement from a crowd control spell. Any additional effect will still stack on top of this.
  • You can no longer be Staggered while affected by a Snare.
  • All Root and Silence combos and spell will now grant the target a Recently Impaired buff.
  • The stagger debuff now has a unique icon.
  • Players that are feared while sprinting will no longer lose stamina as if sprinting under the fear effect.
  • Enslaving Fire should now break on 50% damage.
  • Column spells should now work properly in PvP
  • Replaced the general AA feat 'Charm Resistance with 'Stagger Resistance'.
  • Ranged combos now have a line of sight check at the end of the execution time. If your target has moved out of line of sight, since starting the combo, no damage will be inflicted.
  • Combo openers will now have a max cooldown of 10 seconds if the combo is aborted.
  • Most mobs, that are not tied to a group encounter, should now also apply immunities on players when using spells or abilities that include crowd control effects.

Mage Archetype

  • The middle tier AA Feat 'Charm Immunity' has been replaced with 'Silence Immunity'.
  • The AA Feat 'Transcendence' now also reduces the duration of Silence effects.
  • The CC breaker 'Ethereal Escape' in the AA tree now also includes Silence effects.

Priest Archetype

  • The middle tier AA Feat 'Charm Immunity' has been replaced with 'Silence Immunity'.
  • The AA Feat 'Divine Luster' now also reduces the duration of Silence effects.
  • The CC breaker 'Deliverance' in the AA tree now also includes Silence effects.

Assassin

  • Curse of the Lotus is now classified as a fear.
  • Vampyric Nature is now classified as a stun.
  • The animations for Grim Corruption ranks I to IV are now all equally long.
  • Added an extra attack direction to Snap Kick - UP. The finisher direction is now UP.
  • The debuff effect of Impede Life will no longer stop the Natural Stamina and Mana regeneration on targets for up to 30 seconds.
  • Avatar of Death will now give 100% resistance to knockbacks.

Barbarian

  • Additional ranks in the Scatter Foes feat will now cause the Scatter foes combo to knock the target further away from the Barbarian.
  • Added an extra attack direction to all ranks of Clobber - LR. The finisher direction is now UP.
  • Added an extra attack direction to Earth Shatter - UP. The finisher direction is now UR.
  • Added an extra attack direction to Scatter Foes - UP. The finisher direction is now LR.
  • Added an extra attack direction to all ranks of Stunning Punch - UR. The finisher direction is now UL.
  • Ranks I to IV of Clobber now all use the animation from Clobber I.
  • Ranks I to IV of Stunning Punch now all use the animation from Stunning Punch III.
  • Redesigned the Berserker feat Paralysis: 'Augments the Clobber combo by battering the target's armor, increasing the damage the target takes from physical attacks'.

Bear Shaman

  • The AA Feat ' Ursine Bond' now also give you Silence immunity.
  • Added an extra attack direction to all ranks of Ferocious Smack - LR.
  • Added an extra attack direction to all ranks of Hinder Movement - UR.
  • Rank I of Hinder Movement now uses the animation from rank II.
  • The animations for Ferocious Smack ranks I to IV are now all equally long.

Conqueror

  • Added an extra attack direction to Batter Aside - UR. The finisher direction is now UL.
  • Added an extra attack direction to rank 6 of Overwhelm - UP. The finisher direction is now UL.
  • Removed one step from the rank 4 and 5 Overwhelm combo.
  • Ranks I to V of Overwhelm now all use the animation from rank V.
  • The animations for Batter Aside ranks I to IV are now all equally long.
  • The 'Overcome the Odds' ability will now also apply a visible buff icon on the Conqueror
  • The Lumbering Hulk ability will again remove existing snare effects when used.
  • Tweaked how Burst of Aggression works: "Empowers the conqueror's next melee attack based on their stance. In Frenzy Stance the attacks will knock enemies backwards. In Defensive Stance the ability becomes instant and the attacks will generate 10% more hate. When there is no stance running, the ability grants the conqueror both effects but with a minor delay."
  • Added Stagger Immunity as a source for increasing the damage output from 'One Last Push'.

Dark Templar

  • Shadowed Soul is now an ability, it can now properly remove any fear running on Dark Templar.
  • Added an extra attack direction to Dooming Presence - UL. The finisher direction is now LL.
  • Added an extra attack direction to all ranks of Mind Shatter - UP. The finisher direction is now UP.
  • Added an extra attack direction to all ranks of Mind Wrack - UR. The finisher direction is now LR.
  • The feated 'Invulnerable Soul' buff should no longer disappear when casting 'Covenant of Invulnerability'.
  • Clarified perk description for Void of Madness.

Demonologist

  • Replaced the Crowd Control effect of 'Hands of the Underworld' with a long duration Snare. Lowered the reuse time to 60 seconds.
  • Further ranks in the Wicked Bolts feat will now increase the distance the target is knocked back
  • Tweaked down fear and stun resistance values gained from Demon Heart of Chatha feats and cleaned up the Regen tooltip values of Demonic Heart.

Herald of Xotli

  • Roots of Hell will now add 20/30/50% resistance against knockbacks while any polymorph is activ
  • Thundering Flames now have a chance of also interrupting any combo being performed.
  • Resolved an issue related to loading graphics when a Herald of Xotli was executing a transformation.

Guardian

  • Overwhelming Shout will no longer have a separate snare.
  • Stand Your Ground will now make the guardian and their team more resistant to knockback effets. Also while active the Shield Sweep combo will fling targets further away.
  • Added an extra attack direction to Shield Strike - LR. The finisher direction is now UP.
  • Added an extra attack direction to all ranks of Skewer - UP. The finisher direction is now LL.
  • Added an extra attack direction to all ranks of Stagger - UR. The finisher direction is now UP.
  • The animations for Shield Sweep ranks I to IV are now all equally long.
  • The animations for Stagger ranks I to IV are now all equally long.
  • Rank IV of Shield Sweep now uses the animation from rank III.
  • Added an extra combo-step (UL - starter) to all ranks of Shield Sweep. The finisher direction is now UP.
  • Prime Initiative now has a 0.1 second cast time, and its cooldown has been increased to 30 seconds.
  • Damage of Prime Initiative has been reduced by 16%.
  • Reckoning will now only be available at the end of the finisher of Disable IV.

Necromancer

  • Unholy Hands have been changed. This is now a Targeted AoE spell causing up to 6 targets to become rooted.
  • 3rd rank of Quick Steps will now cost Prowess Points and not Mastery Points, as intended
  • Dismissing Necrotic Bombs should no longer cause them to trigger Necrotic Pustule. Pets killed in combat or by the Necrotic Detonation will still trigger the effect.

Priest of Mitra

  • Exorcism is now an ability, it can now in addition to removing fears and silences from team members be used to remove any fears or silences running on the Priest.
  • Empowered Repulse (Divinity) will now increase the distance any target is knocked back.
  • Lowered the Mana Cost of Condemn, Inclusion, Avert Thine Eyes, Eye of Judgment and Repudiate spells.
  • The Divinity Feat 'Spiritual Warding' now grants the priest Silence resistance instead of Charm resistance.
  • Holy Accession will now proc off any blue heal (Wave of Life/Blood Flow/Life of Set) running on the Priest of Mitra.
  • Added Condemnation and Mitra's Searing Eye to the list of spells triggering Divine Blessing and updated Divine Halo's feat description.
  • You can no longer stack up Divine Blessing without hitting any targets.
  • Revivication will now also trigger Emanation of Life while other green heals are running on the Priest of Mitra.

Ranger

  • Additional ranks in the Ability - Booby Trap feat will now increase the distance the target is knocked back.
  • Upper Attack Bonus will now increase the distance any target of the Linebreaker combo is knocked back.
  • If the attack is aborted, the animation is stopped, no damages are dealt, and visual effects on the target are canceled.
  • Ranger Traps will now have a 1 second delay on the ground before they become active.

Tempest of Set

  • All ranks of 'Quicksand' are now Hostile Self Centred Area Spells
  • Rousing Shock is now an ability, it can now in addition to removing stuns from team members be used to remove stuns running on the Tempest.
  • Puppets of Set is now classified as a stun.
  • The Spell 'Brain Spasms' in the Lightning tree now also has a significant chance to break Silence effects.
  • Eye of the Storm now grants the Tempest of Set 25% Bonus Armor for the duration of the spell.
  • Replaced the Lightning feat 'Visions of Hatred' with the new feat 'Empowered Wisdom': 'Increases the tempest's Constitution based on their Wisdom.'
  • Thundering Voice now also have a chance of interrupting any combo being performed.

Age of Conan Game Update - 2.1.8.1 - 12 April 2011

PREVIOUS UPDATES

Full notes found at: Update - 2.1.8.1

Age of Conan Game Update - 2.1.8 - 07 April 2011 (NEW LEVEL 80 SOLO DUNGEON: “THE REFUGE OF THE APOSTATE”)

Full notes found at: Update - 2.1.8

Age of Conan Game Update - 2.1.7 - 30 March 2011

Full notes found at: Update - 2.1.7

Age of Conan Game Update - 2.1.6 - 23 March 2011

Full notes found at: Update - 2.1.6

Age of Conan Game Update - 2.1.5 - 16 March 2011

Full notes found at: Update - 2.1.5

Age of Conan Game Update - 2.1.4 - 10 March 2011

Full notes found at: Update - 2.1.4

Age of Conan Game Update - 2.1.3 - 08 March 2011 (Dreamworld Graphics Update)

Full notes found at: Update - 2.1.3

Age of Conan Game Update - 2.1.2 - 18 January 2011

Full notes found at: Update - 2.1.2

Age of Conan Game Update - 2.1.1 - 20 December 2010

Full notes found at: Update - 2.1.1

Age of Conan Game Update - 2.1 - 14 December 2010

Full notes found at: Update - 2.1

Age of Conan Game Update - 2.08.2 - 30 November 2010

Full notes found at: Update - 2.08.2

Age of Conan Game Update - 2.08.1 - 26 October 2010

Full notes found at: Update - 2.08.1

Age of Conan Game Update - 2.08 - 20 October 2010

Full notes found at: Update - 2.08

Age of Conan Game Update - 2.07 - 06 October 2010

Full notes found at: Update - 2.07

Age of Conan Game Update - 2.06 - 01 September 2010

Full notes found at: Update - 2.06

Age of Conan Game Update - 2.05.4 - 04 August 2010

Full notes found at: Update - 2.05.4

Age of Conan Game Update - 2.05.3 - 21 July 2010

Full notes found at: Update - 2.05.3

Age of Conan Game Update - 2.05.2 - 13 July 2010

Full notes found at: Update - 2.05.2

Age of Conan Game Update - 2.05.1 - 05 July 2010

Full notes found at: Update - 2.05.1

Age of Conan Game Update - 2.05 - 30 June 2010

Full notes found at: Update - 2.05

Age of Conan Game Update - 2.04 - 03 June 2010

Full notes found at: Update - 2.04

Age of Conan Game Update - 2.03 - 27 May 2010

Full notes found at: Update - 2.03

Age of Conan Game Update - 2.02 - 19 May 2010

Full notes found at: Update - 2.02

Age of Conan Game Update - 2.01 - 12 May 2010

Full notes found at: Update - 2.01

Age of Conan Game Update: Rise of the Godslayer Expansion - 2.0 11th May 2010

  • 11th May 2010

Full notes found at Update Notes 2.0

Age of Conan Game Update - 1.07.1 13th April 2010

  • 13th April 2010

Full notes found at Update Notes 1.07.1 - 13th April

Age of Conan Game Update - 1.05.3 - 14st July

  • 14th July 2009

Full notes found at Game Update: July 14th, 2009 1.05.3

Age of Conan Game Update - 1.05.2 - 1st July

  • 1st July 2009

Full notes found at Game Update: July 1st, 2009 1.05.2

Age of Conan Game Update - 1.05.1 - 25th June

  • 25th June 2009

Full notes found at Game Update: June 25th, 2009 1.05.1

Age of Conan Game Update - 1.05 - 24th June

  • 24th June 2009

Major patch contains a huge amout of changes. Notes found at Game Update: June 24th, 2009 1.05


Age of Conan Game Update - 1.04.8 - 22nd April

  • 22nd April 2009

Full notes found at Game Update: April 22nd, 2009 1.04.8

Age of Conan Game Update - 1.04.7 - 15th April

  • 15th April 2009

Full notes found at Game Update: April 15th, 2009 1.04.7

Age of Conan Game Update - 1.04.6 - 31st March

  • 31st March 2009

Full notes found at Update: March 31st, 2009 1.04.6

Age of Conan Game Update - 1.04.5 - 25th March

  • 25th March 2009

Full notes found at Update: March 25th, 2009 1.04.5

Age of Conan Game Update - 1.04.4 - 18th March

  • 18th March 2009

Full notes found at Update: March 18th, 2009 1.04.4

Age of Conan Game Update - 1.04.3 - 10th March

  • 10th March 2009

Full notes found at Update: March 10th, 2009 1.04.3

Age of Conan Game Update - 1.04.2 - 3rd March

  • 3rd March 2009

Full notes found at Update: March 3rd, 2009 1.04.2

I'm out of lauege here. Too much brain power on display! I'm out of lauege here. Too much brain power on display!

Age of Conan Game Update - 1.04 - 18th February

  • 18th February 2009

Full notes found at Update: February 18th, 2009 1.04.0

Age of Conan Game Update - 29th October

  • 29th October 2008

PvP Patch Part 2, full notes can be found at Update: October 29th, 2008

Preliminary Patch Notes & Crafting Changes

  • 2nd October 2008

Preliminary Patch Notes for the next update are out. Scroll down this thread! And some news about Upcoming Crafting Changes too

Age of Conan Game Update - 17th September

  • 17th September 2008

Full notes found at Update: September 17th, 2008

Age of Conan Game Update - 28th August

  • 28th August 2008

Full notes found at Update: August 28th, 2008

Age of Conan Game Update - 19th August

  • 19th August 2008

Full notes found at Update: August 19th, 2008

Age of Conan Game Update - 17th July

  • 17th July 2008

Full notes found at Update: July 17th, 2008

Age of Conan Game Update - 10th July

  • 10th July 2008

Full notes found at Update: July 10th, 2008

Age of Conan Game Update - 2nd July

  • 2nd July 2008

Full notes found at Update: July 2nd, 2008

Age of Conan Game Update - 27th June

  • 27th June 2008

Full notes found at Update: June 26th, 2008

Age of Conan Game Update - 26th June

  • 26th June 2008

Full notes found at Update: June 26th, 2008

Age of Conan Game Update - 23rd June

  • 23rd June 2008

Full notes found at Update: June 23rd, 2008

Age of Conan Game Update

  • 16th June 2008

Full notes found at Update: June 16th, 2008

Age of Conan Game Update

  • 12th June 2008

Full notes found at Update: June 12th, 2008

Age of Conan Game Update

  • 9th June 2008

Full notes found at Update: June 9th, 2008

Age of Conan Game Update

  • 2nd June 2008

Further Client & Server crash fixes, Numerous Item & Quest information updates, Barbarian, Necromancer, Ranger & Tempest of Set updates, Full notes found at Update: June 2nd, 2008

Age of Conan Game Update

  • 27th May 2008

General updates to quests, crafting, and NPCs. Updates to classes, Graphical fixes to Tarantia Noble, Field of the Dead and Eiglophian Mountains to help lag, Full notes found at Update: 27th May 2008

Age of Conan Game Update

  • 26th May 2008

Barbarian in Reaver Stance now correctly moves at slower speed while hiding, Fixed an exploit with Demonologists (infinite stacking of certain spells), Hostile spells cast by the player on itself should no longer trigger reactive spell procs.

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