Heals[]
The Bear Shaman has the ability to mend wounds in a burst of healing with Fierce Recovery or by healing over time with Renewal and Blood Flow. A Green Heal refers to a smaller heal, a Blue Heal refers to a more powerful heal.
Icon | Name | Acquired | Description |
---|---|---|---|
Renewal | Level 6 | The great shaman's next successful melee attack also places a moderate healing effect on their companions.
Renewal is the Bear Shaman's green heal. | |
Blood Flow | Level 10 | Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster.
Blood Flow is the Bear Shaman's blue heal. | |
Fierce Recovery | Level 15 | A powerful healing spell that affects the shaman and any nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for a short time.
Fierce Recovery is the Bear Shaman's big heal. |
Claws[]
Claws are self cast long duration spells, which give the Bear Shaman's melee attacks a chance to curse their enemies.
Icon | Name | Acquired | Description |
---|---|---|---|
Claws of Stone | Level 10 | Grants a small amount of Armour, and the Bear Shaman's attacks also have a chance of cursing the target. Anyone attacking a cursed victim has a chance of gaining a small absorb effect, reducing damage taken. | |
Claws of Corruption | Adds additional unholy damage to the Bear Shaman's attacks. Allies attacking cursed enemies may add unholy damage to their physical attacks. | ||
Claws of Life | Level 50
(Feat) |
Increases the shaman's Health Regen and Protection. While active attacks have a chance of cursing the target. This curse has a chance of placing a minor secondary healing effect on the target's attackers. | |
Claws of the Reaper | Level 50
(Feat) |
Causes the shaman's strikes to have a chance of inflicting a bleeding wound and increasing the damage done by the priest's own attacks. This damage bonus can stack up to 3 times. Any allies attacking the bleeding enemy have a chance of increasing their physical damage if they are under the effects of the Renewal spell. |
Manifestations[]
Manifestations are self centered area effect spells. They provide temporary benefits to the shaman such as healing, mana regeneration and reducing damage taken, whilst also applying detrimental effects on their enemies such as increased damage taken or reduced healing. A Bear Shaman can only have one Manifestation running at a time. Additional effects called Visions are triggered when the shaman uses the Internal Bleed combo while a manifestation is active. Visions can grant bonuses to the shamans armour and protection or deal damage to their enemies.
Icon | Name | Acquired | Description |
---|---|---|---|
Manifestation of Spirit | Level 15 | Reduces the damage dealt by all enemies around the shaman by 5%, in addtion to increasing the Mana Regeneration of the priest.
Vision: World Walker - The shaman's Internal Bleed combos inflict poisonous wounds on the enemy, then bursts into a large amount of unholy damage. | |
Manifestation of the Forest | Level 40
(Feat) |
Causes enemies around the shaman to suffer 10% increased damage from physical attacks.
Vision: Tree of Life - The shaman's Internal Bleed combos increase the shaman's Armor gradually, then bursts into a larger Armor increase. | |
Manifestation of Regrowth | Level 40
(Feat) |
Pulses a mild healing effect on allies around the shaman.
Vision: Spirit Ward - The shaman's Internal Bleed combos increase the shaman's Protection gradually, then bursts into a larger Protection increase. | |
Manifestation of the Sun | Level 40
(Feat) |
Reduces incoming heals by 10% on all enemies around the shaman and reduces the threat generated by the shamans attacks by 5%.
Vision: Desert Bloom - The shaman's Internal Bleed combos inflict burning wounds on the enemy, then bursts into a damage increase for the shaman. |
Runes[]
Runes are spells that grant significant benefits to the Shaman and their allies for a short period of time.
Icon | Name | Acquired | Description |
---|---|---|---|
Rune of Resistance | Level 35 | Increases the Bear Shaman and his allies Protection against Electric spells and damage. | |
Rune of Resilience | Level 75 | Increases the Bear Shaman and his allies Protection to all forms of magical damage. | |
Rune of Aggression | Level 30
(Feat) |
Increases the damage done by all group members and gives the shaman's attacks a chance to reduce their foe's resistance to physical damage. | |
Rune of Grounding | Level 30
(Feat) |
Greatly increases the shaman's resistance to magical damage but also lowers their movement speed for the 15 seconds duration of the effect. |
Friendly Spells[]
Icon | Name | Acquired | Description |
---|---|---|---|
Spirit of the Bear | Level 15 | The Bear Shaman inherits some of the bear's mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves. | |
Awakening | Level 15 | This powerful prayer brings a single target back to life, although it only partially restores Health and Mana. Higher rank versions restore more Health and Mana. Requirement: Cannot be used in combat. | |
Adrenaline Surge | Level 35 | Tapping into nature the Shaman gradually restores his Stamina and Mana reserves. | |
Lycanthropic Bite | Level 80 | Tapping into feral power the Bear Shaman's attacks drain the life of his foes to replenish his own. | |
Stone Hide | Level 40
(Feat) |
Reduces the damage inflicted by enemy attacks for 15 seconds. | |
Iron Hide | Level 70
(Feat) |
Protects the shaman from most sources of damage for 6 seconds. Damage absorbed while this effect is active increases the power of the shaman's attacks. |
Hostile Spells[]
Icon | Name | Acquired | Description |
---|---|---|---|
Ursine Crush | Level 20 | Briefly stuns all hostile targets in the vicinity of the shaman. | |
Booming Roar | Level 70
(Feat) |
Summons a Companion Spirit and silences all foes near the target, interrupting combos in progress and preventing spell casting for a short period of time. |