AoCWiki
Advertisement

Rogue[]

This Feat Tree is available to all classes within the Rogue archetype (Assassin, Barbarian, and Ranger).

Feat Ranks Tier Requirements Description
Toughness 5 2 - Increases the rogue's physical resistance rating.
Subtlety 3 2 - The rogue's strikes have less chance of attracting a foe's ire, making them break off from another target and attacking the rogue.
Keen Senses 1 2 - Substantially reduces the reuse time of the Search ability.
Natural Protection 5 2 - Increases the rogue's elemental resistance ratings.
Acrobat 3 3 - Increases the rogue's evasion rating.
Mountaineer 2 3 - Improves the team's climbing ability and reduces the damage inflicted by falls to the rogue.
Swift Shadows 3 3 - Increases the rogue's movement rate while they are using their stealth abilities.
Concealment 2 3 - Slightly increases the stealth rating of their team.
Distraction 3 3 - Reduces the hate generated by the blows of any team mates not in Defensive Stance, making it less likely for targets to break off and engage their attackers.
Wiles 1 4 - Grants a special ability that makes the target less likely to break off and attack the rogue.
Ambush 1 4 - If used against a minion it is instantly killed. The stealthed rogue must briefly wait before attacking.
Excellent Balance 5 1 - Grants the rogue an ability which gives them a substantial chance to resist knockdown.
Quick Recovery 1 4 - The rogue instantly recovers stamina after being knocked back in melee.
Agile Mind 3 5 - Grants a special ability which gives them a substantial chance to escape fear or charm effects.
Brutality 3 5 - Grants the rogue a special ability which increases the chance of their team performing fatalities.
Endurance 5 5 - Reduces the reuse time of the Second Wind ability.
Second Wind 1 5 - Gives a short duration but substantial stamina boost. Takes a moderate amount of time to refresh.
Escape Artist 3 5 - Grants the rogue an ability which gives them a substantial chance to escape snares that slow movement and root effects that prevent movement.
Trickery 1 6 - Grants the rogue a special ability which confuses the target, resetting their target priorities.
Cheat The Reaper 2 6 - The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.


Waylayer[]

This Feat Tree improve ranged and melee abilities

Feat Ranks Tier Requirements Description
Puncture 5 1 - Adds a chance of inflicting a bleeding wound to all ranged attacks.
Concussive Blast 5 2 - Grants the ranger the ability to instantly detonate a bomb, stunning nearby foes.
Scatter Shots 5 2 - Improves the Penetrating Shot combo by damaging foes in the area between the ranger and the target.
Rapid Stabs 3 3 - Decreases the reuse time of the ranger's melee combos.
Close Quarters Combat 5 3 - Increases the damage dealt by the ranger's melee combos.
Furtive Attacks 3 3 - After using any Advantage, the ranger's attacks generate 10% less hate for a short time.
Evasive Action 3 3 - Grants the ranger an ability that increases their Evade Chance by 10% for 10 seconds
Barbed Arrows 3 4 - Increases the damage dealt by the Bleeding Puncture damage over time effect.
Piercing Wounds 2 4 Barbed Arrows Improves the bleeding wounds inflicted by the Puncture feat by increasing the damage inflicted.
Quick Shots 5 4 - Through rigorous drills and long practice the ranger reduces the reuse time on most ranged combos.
Booby Trap 3 4 - Grants the ranger an ability to set traps that scatter foes in the area of effect, knocking them backwards.
Advantage: Shattering Attack 1 5 - Grants an ability which empowers the ranger's next attack to deal extra damage to their target and, if the target is affected by the Physical Wrack effect, spreads the Physical Wrack effect to other nearby enemies.
Advantage: Absolute Precision 1 5 - Grants an ability that increases Hit and Penetration rating of all team members.
Improved Evasive Action 2 5 - Improves the Evasive Action ability by adding 15% Immunity.
Advantage: Recuperation 5 6 - Grants an ability which restores stamina to the ranger's team.
Pitch Pot 1 6 - Grants the ranger an ability to throw flaming pots of pitch that explode and burn the area for a few seconds after.
Rapid Trapping 3 6 - Reduces the cooldown of all traps by 3 seconds per point.
Heavy Shots 3 6 - Increases the damage of Quick Shot, Penetrating Shot, and Linebreaker, and increases the damage over time of Bleeding Puncture.
Rending Strikes 5 7 - After using any Advantage, the ranger's attacks inflict bleeding wounds on their target.
Exhausting Traps 3 7 - Improves the ranger's traps by causing trapped foes to lose mana and stamina over time.
Marked Target 5 7 - Grants the ranger an ability which marks the target, causing any melee or ranged to receive a damage bonus when damaging the target.
Adaptability 5 8 Rending Strikes The ranger has a 2% of gaining the Lower Attack Bonus effect when performing Upper Attacks.
Survivalist 5 8 Marked Target Increases the ranger's dexterity by 1 for every 100 points Constitution.
Linebreaker 1 9 Adaptability Grants a combo which delivers a missile attack with incredible force, driving the missile through the first target, striking any other targets in its path and knocking them aside..
Immolation 1 9 Survivalist Grants the ranger a combo that makes the target burst into flames and flee, screaming in fear and panic.

Sharpshooter[]

This Feat Tree improve bow abilities

Feat Ranks Tier Requirements Description
Focused Fire 5 1 - Grants the ranger an ability which increases the damage of their attacks for a short time.
Bow Specialization 5 2 - Increases the chance to hit with their offhand weapon and damage done by bows
Eagle Eye 5 2 - Increases the range of bow attacks
Rapid Stabs 3 3 - Decreases the reuse time of the ranger's Incapacitating Stabs combo, which slow an opponent's movement rate
Splintering Puncture 3 3 - Grants an ability that inflicts lingering bleeding wounds on other enemies nearby the primary target when the Bleeding Puncture combo is used
Tendon Rupture 3 3 - Increases the duration of the ranger's Pin Down snare combo
Ricochet 5 3 - The ranger's shot has a chance of slowing the victim's movement and another enemy close to the primary target
Quick Shots 5 4 - Through rigorous drills and long practice the ranger reduces the reuse time on all bow combos
Silent Shots 5 4 - Attacks performed within 10 seconds of a Stealthy Strike combo have a chance of reducing the hate generated by the ranger for a short period of time
Fire Stance 1 5 - Adds fire damage to their ranged attacks and a small chance of inflicting additional bonus fire damage
Sniper Stance 1 5 - Increases the damage of the bowman's attacks and their chances to hit.
Knee-Capping 2 5 - The ranger's shots have a small chance of briefly rooting the target to the ground, preventing movement.
Sulfurous Blast 5 6 - Improves the Sulfurous Burst ability, increasing the radius and causing it to inflict burning wounds on all hostile targets in the area.
Sulfurous Burst 1 6 - Grants the ranger an ability which reveals any hidden enemies in the vicinity by lighting up the area.
Cold Nerves 3 6 - Reduce stamina cost on all ranged combos.
Deadeye 3 6 - The ranger's expertise with a bow reaches near superhuman levels, increasing the damage done by all bow combos.
Fire Trap 5 7 - Grants the ranger a trap that detonates and inflicts fire damage when triggered. Investing feat ppoints increases area of effect and damage.
Marked Target 5 7 - Grants the ranger an ability which increases the damage done by successive bow strikes to the target. This special ability can be applied up to five times.
Critical Aim 3 7 - Grants the ranger an ability that increases the critical chance on the next blow that triggers a combo. Each point invested increases the critical chance by 33%.
Combo - Immolation 5 8 - Grants the ranger a combo that makes the target burst into flames and flee, screaming in fear and panic.
Improved Immolation 3 8 - Upgrades the Immolation feat by spreading the flames to other nearby enemies. Investing more feats increases the radius and number of spreading fire points.
Marked for Death 5 8 - Improves Marked Target, allowing it to increase the damage done by melee attacks.
Flame Barrage 1 9 - Deals fire damage to the target and the area around them. They continue to burn for a short time inflicting fire damage on those nearby.
Volley 1 9 - Grants the ranger an ability which for a short time converts all their ranged attacks into barrages which affect all enemies in the area.


Ranger -- Ranger Spells -- Ranger Feats -- Ranger Combos


Advertisement