Feat Tree/Ranger
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[edit] Rogue
This Feat Tree is available to all classes within the Rogue archetype (Assassin, Barbarian, and Ranger).
| Feat | Ranks | Tier | Requirements | Description |
| Toughness | 5 | 2 | - | Increases the rogue's physical resistance rating. |
| Subtlety | 3 | 2 | - | The rogue's strikes have less chance of attracting a foe's ire, making them break off from another target and attacking the rogue. |
| Keen Senses | 1 | 2 | - | Substantially reduces the reuse time of the Search ability. |
| Natural Protection | 5 | 2 | - | Increases the rogue's elemental resistance ratings. |
| Acrobat | 3 | 3 | - | Increases the rogue's evasion rating. |
| Mountaineer | 2 | 3 | - | Improves the team's climbing ability and reduces the damage inflicted by falls to the rogue. |
| Swift Shadows | 3 | 3 | - | Increases the rogue's movement rate while they are using their stealth abilities. |
| Concealment | 2 | 3 | - | Slightly increases the stealth rating of their team. |
| Distraction | 3 | 3 | - | Reduces the hate generated by the blows of any team mates not in Defensive Stance, making it less likely for targets to break off and engage their attackers. |
| Wiles | 1 | 4 | - | Grants a special ability that makes the target less likely to break off and attack the rogue. |
| Ambush | 1 | 4 | - | If used against a minion it is instantly killed. The stealthed rogue must briefly wait before attacking. |
| Excellent Balance | 5 | 1 | - | Grants the rogue an ability which gives them a substantial chance to resist knockdown. |
| Quick Recovery | 1 | 4 | - | The rogue instantly recovers stamina after being knocked back in melee. |
| Agile Mind | 3 | 5 | - | Grants a special ability which gives them a substantial chance to escape fear or charm effects. |
| Brutality | 3 | 5 | - | Grants the rogue a special ability which increases the chance of their team performing fatalities. |
| Endurance | 5 | 5 | - | Reduces the reuse time of the Second Wind ability. |
| Second Wind | 1 | 5 | - | Gives a short duration but substantial stamina boost. Takes a moderate amount of time to refresh. |
| Escape Artist | 3 | 5 | - | Grants the rogue an ability which gives them a substantial chance to escape snares that slow movement and root effects that prevent movement. |
| Trickery | 1 | 6 | - | Grants the rogue a special ability which confuses the target, resetting their target priorities. |
| Cheat The Reaper | 2 | 6 | - | The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh. |
[edit] Waylayer
This Feat Tree improve crossbow abilities
| Feat | Ranks | Tier | Requirements | Description |
| Puncture | 5 | 1 | - | Adds a chance of inflicting a bleeding wound to all ranged attacks. |
| Crossbow Specialization | 5 | 2 | - | Increases damage from crossbows and increases evade chance. |
| Scatter Shots | 5 | 2 | - | Increases the width of column attacks. |
| Clear The Field | 3 | 3 | - | The Rangers Pin Down snare combo initially throws the target backwards before slowing their movement. |
| Blocker | 5 | 3 | - | Grants the ranger an ability that increases their blocking chance for a short time. During this period the rangers damage will be lowered. |
| Debilitating Aim | 3 | 3 | - | Increases the detrimental effect of Crippling Snipe and Armor Ripper combos. |
| Piercing Wounds | 2 | 4 | Barbed Arrows | Increase damage of puncture DOT procs. |
| Barbed Arrows | 3 | 4 | - | Increases the damage of Flesh Ripper and Bleeding Puncture combos. |
| Master Archer | 5 | 4 | - | Increases the damage of all ranged combos. |
| Nail Bomb | 5 | 5 | - | Grants the ranger a nail bomb exploding 5 seconds after thrown. More points in this feat increases the damage. |
| Shattering Stance | 1 | 5 | - | All attacks have a chance of damaging enemies near the primary target in addition to knocking the target backwards. |
| Piercing Stance | 1 | 5 | - | Increases the rangers penetration rating and the length of column attacks. |
| Pulsing Nail Bomb | 3 | 6 | Nail Bomb | Upgrades the nail bomb pulsing multiple AoEs. Each point trained will add an addition damage pulse. |
| Servent's Heart | 3 | 6 | - | Enhances the heartseeker combo, granting it a chance to instantly kill a minion. This effect can only occur once per minute. |
| Vicious Assault | 2 | 6 | Servent's Heart | Substantially increases the chance of the rangers group to inflict fatalities for a short period after Servent's Heart has been performed. |
| Heavy Bolts | 3 | 6 | - | Increases the damage of the crossbow specific combo lines. |
| Shrapnel | 5 | 7 | - | Chance of doing AoE damage + DOT on column based combos. |
| Piercing Shots | 5 | 7 | - | Increases the penetration rating of all shots, reducing the effect of directional shields and damage deflection. |
| Combo - Shield Bash | 3 | 7 | - | Grants the ranger a melee DPS combo. More points in this feat will increase combo damage. |
| Grievous Injury | 5 | 8 | Shrapnel | Increased the damage done by Shrapenl's bleeding wound and decreases the damage of the targets attacks. |
| Knockback trap | 3 | 8 | - | Grants the ranger a trap doing AoE knockbacks. More points will increase the AoE size. |
| Shattering Shots | 5 | 8 | Piercing Shots | Has a chance of breaking the targets shielding. |
| Improved Shield Bash | 2 | 8 | Combo - Shield Bash | Improves Shield Bash leaving a DOT on the target. Also upgrades Blocker, adding a shield spike that does damage to attackers. |
| Line Breaker | 1 | 9 | Grievous Injury | Deals damage and knocks back all enemies in a column. |
| Absolute Precision | 1 | 9 | Shattering Shots | Grants the ranger an ability that increases the penetration rating of all team members for a short time.
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[edit] Sharpshooter
This Feat Tree improve bow abilities
| Feat | Ranks | Tier | Requirements | Description |
| Focused Fire | 5 | 1 | - | Grants the ranger an ability which increases the damage of their attacks for a short time. |
| Bow Specialization | 5 | 2 | - | Increases the chance to hit with their offhand weapon and damage done by bows |
| Eagle Eye | 5 | 2 | - | Increases the range of bow attacks |
| Rapid Stabs | 3 | 3 | - | Decreases the reuse time of the ranger's Incapacitating Stabs combo, which slow an opponent's movement rate |
| Splintering Puncture | 3 | 3 | - | Grants an ability that inflicts lingering bleeding wounds on other enemies nearby the primary target when the Bleeding Puncture combo is used |
| Tendon Rupture | 3 | 3 | - | Increases the duration of the ranger's Pin Down snare combo |
| Ricochet | 5 | 3 | - | The ranger's shot has a chance of slowing the victim's movement and another enemy close to the primary target |
| Quick Shots | 5 | 4 | - | Through rigorous drills and long practice the ranger reduces the reuse time on all bow combos |
| Silent Shots | 5 | 4 | - | Attacks performed within 10 seconds of a Stealthy Strike combo have a chance of reducing the hate generated by the ranger for a short period of time |
| Fire Stance | 1 | 5 | - | Adds fire damage to their ranged attacks and a small chance of inflicting additional bonus fire damage |
| Sniper Stance | 1 | 5 | - | Increases the damage of the bowman's attacks and their chances to hit. |
| Knee-Capping | 2 | 5 | - | The ranger's shots have a small chance of briefly rooting the target to the ground, preventing movement. |
| Sulfurous Blast | 5 | 6 | - | Improves the Sulfurous Burst ability, increasing the radius and causing it to inflict burning wounds on all hostile targets in the area. |
| Sulfurous Burst | 1 | 6 | - | Grants the ranger an ability which reveals any hidden enemies in the vicinity by lighting up the area. |
| Cold Nerves | 3 | 6 | - | Reduce stamina cost on all ranged combos. |
| Deadeye | 3 | 6 | - | The ranger's expertise with a bow reaches near superhuman levels, increasing the damage done by all bow combos. |
| Fire Trap | 5 | 7 | - | Grants the ranger a trap that detonates and inflicts fire damage when triggered. Investing feat ppoints increases area of effect and damage. |
| Marked Target | 5 | 7 | - | Grants the ranger an ability which increases the damage done by successive bow strikes to the target. This special ability can be applied up to five times. |
| Critical Aim | 3 | 7 | - | Grants the ranger an ability that increases the critical chance on the next blow that triggers a combo. Each point invested increases the critical chance by 33%. |
| Combo - Immolation | 5 | 8 | - | Grants the ranger a combo that makes the target burst into flames and flee, screaming in fear and panic. |
| Improved Immolation | 3 | 8 | - | Upgrades the Immolation feat by spreading the flames to other nearby enemies. Investing more feats increases the radius and number of spreading fire points. |
| Marked for Death | 5 | 8 | - | Improves Marked Target, allowing it to increase the damage done by melee attacks. |
| Flame Barrage | 1 | 9 | - | Deals fire damage to the target and the area around them. They continue to burn for a short time inflicting fire damage on those nearby. |
| Volley | 1 | 9 | - | Grants the ranger an ability which for a short time converts all their ranged attacks into barrages which affect all enemies in the area. |
[edit] Feat Trees
| Class | ||
|---|---|---|
| Dark Templar | Conqueror | Guardian |
| Assassin | Barbarian | Ranger |
| Demonologist | Necromancer | Herald of Xotli |
| Priest of Mitra | Tempest of Set | Bear Shaman |
