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Feat Tree/Necromancer

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[edit] Mage

Feat tree common to all mages

Feat Ranks Tier Requirements Description
Mage Blood 5 1 none Increases the mage's rate of mana regeneration.
Spiritual Armament 5 2 5 points Increases the mage's defense rating.
Arch Mage 5 2 Malefic Chant 5/5 Augments the mages's magical rating by increasing damage done by both schools of magic.
Mind phase 5 2 5 points Reduces the threat generation of hostile spells, thus reducing the mage's chance of being attacked for damaging enemies with spells.
Spiritual Aegis 5 2 5 points Increases the mage's magical defense rating.
Crimson Shield 3 3 10 points Increses the strength of the mage's shield absorption.
Tome of Erlik 3 3 10 points Grants the mage a new ability that, when used, increases the damage of their spells for a short time.
Mystical Attunement 5 3 10 points Increases the magical damage done by mage's spells .
Mirrored Iron 3 3 10 points Augments the Iron Skin spell, giving it a chance to return some damage to the attacker.
Quickened Iron 3 3 10 points Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster.
Purge 1 4 15 points Dispels curses and lingering damage effects like bleeding wounds.
Malefic Chant 5 4 15 points The mage's spells have a chance to heal the mage slightly when inflicting harm upon an enemy.
Misdirection 2 4 15 points Teaches the mage the misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the mage.
Blood Hunger 3 4 15 points Reduces the cooldown of the draw forth the hearth incantation.
Specter Chant 5 4 15 points The mage's hostile spells have a chance to restore the caster's mana.
Unleash Power 2 4 15 points Improves area of effect spells by increasing their effective size.
Dark meditation 1 5 Specter Chant 5/5 Floods the mage's blood with new mana but stuns them for spell duration.


[edit] Reanimation

Improvements and additions to your undead minions are in this line of feats

Feat Ranks Tier Requirements Description
Decomposition 5 1 - Increases the power of the Flesh to Worms spell.
Unholy Power 5 2 5 points Increases the damage inflicted by their undead servants and minions.
Silence of the Dead 1 2 5 points The attacks of the Necromancer's undead servants are less likely to attract the ire of their victims and therefore break off from the current opponent to attack the Necromancer.
Infestation 5 2 5 points There is a chance the worms generated by the Flesh to Worms invocation will seek out and infect other nearby enemies.
Grim Corruptor 3 3 10 points A victim afflicted with the Flesh to Worms spells also suffers increased unholy damage bonus that the undead minion: Corruptor can inflict with its melee attacks.


Deathly Resilience 3 3 Unholy Fortitude Decreases the amount of damage taken by magical attacks aimed at all the Necromancer's undead servants.
Spell - Netherworld Deception 1 3 10 points The necromancer shrouds their vile pet minions with otherworldly powers that decrease their size and make them seem less threatening in battle, so foes are less likely to break off and engage them.
Unholy Fortitude 5 3 10 points Increases the life of all the Necromancer's undead servants. This also increases duration and reduces cooldown of Frenzy
Improved Parasitic Souls 2 4 15 points Increases the chance of the Parasitic Soul Swarm spell summoning and additional undead servant.
Grim Hunger 3 4 15 points The spells of the necromancer's Deathless acolyte and Dread Archmage pets will make victims more vulnerable to cold and unholy damage. Additionaly a small amount of the damage the necromancer inflicts will be converted to healing (0.5% tap health per rank).
Void 1 4 15 points One of your undead minion becomes a conduit to an otherworldly void. This causes all foes near that minion to continually lose stamina and mana.
Ruined Blight 2 4 - Increases the power of the Blighted One's mana drain.
Dread Blight 3 4 - The Necromancer's undead servant the Blighted One inflicts stamina damage as well as mana damage.
One with Death 1 5 - The Necromancer gains the ability to summon another servant (their pet counter is raised by one) but must sacrifice a significant portion of their life. This incantation can be applied up to three times.
Unnatural Dexterity 3 5 - Increases the evasion skill of all the Necromancer's undead servants except the Necrotic Bomb.
Unholy Hands 1 5 - The Necromancer causes the hand of the dead to claw out the earth, inflicting unholy damage and slowing enemies in the area. Occasionally the hands will hold a target tight, making it unable to move and inflicting bonus unholy damage.
Bone Horde - 6 - The melee attacks of all the Necromancer's undead servants reduce their opponent's offensive strength. The servants movement speed is also increased.
Necrotic Pustule 1 6 - When the undead minion Necrotic Bomb explodes it leaves behind a corpse that pulses nearby enemies with unholy damage.
Bursting Bomb 3 6 - Improves the undead minion Necrotic Bomb, increasing the damage inflicted when it explodes and the area affected.
No Rest for the Dead 1 6 - The Necromancer's next undead minion, Deathless Acolyte or Dread Archmage are instantaneously summoned.
Life Leeches 2 7 - Augments the Life Stealer, one of the Necromancer's undead sorcerer servants, by increasing the amount of healing the team receives when the Life Stealer drains its victims.
Curse of Pain - 7 - This spell curses the target to take increased damage from all attacks.
Night of the Harvester 2 7 - Augments the Harvester, one of the Necromancer's undead sorcerer servants, by increasing stamina and mana gained by the Necromancer and their companions when the Harvester drains its victims.
Cabal 3 7 - The spells cast by the Necromancer's Deathless Acolytes also reduce the damage capabilities of their target. This effect can be applied repeatedly.
Ancient Souls - 7 - Any Parasitic Souls created by your Parasitic Soul Swarm spell last for an extra 15 seconds. Additionally, their attacks have a chance of increasing their lifespan by a further 5 seconds.
Gluttonous Reaper 2 8 - Augments the Reaper, one of the Necromancer undead sorcerer servants, by increasing the frequency and strength of their life restoration powers.
Walk with Death 1 8 - By sacrificing some of their own damage capabilities they increase that of their undead servants.
Master of the Dead 1 8 - Removes the Shackled Heart requirement when summoning undead Dread Archmagi servants.
Empower Archmagus - 8 - Increases the damage and area of effect of the spells of the Archmagus, one of the Necromancer's undead sorcerer servants.
Army of the Dead 1 9 - A channeled spell that raises a short-lived but violent army of undead around the target. The raised undead die if the channeling stops.
Corpse Detonation 1 9 - This incantation detonates any corpses within the area, inflicting unholy damage on nearby enemies.

[edit] Nightfall

Improves non-reanimating spells. Mostly cold and unholy damage.

Name Description Level
Brutal Death Increases the chance of Ice Strike and Pestilential Blast inflicting critical damage. 0 points
Frozen body Increase the damage done by the Necromancer's Ice Strike and Glacial Storm Spells. 5 points
Corrupted Soul Increases the damage done by the Necromancer's Pestilential Blast and Blasphemous Ruin spells. 5 points
Ice Shards Augments the Ice Strike spell by showering enemies nearby the primary target with cold damage. 10 points
Flash Freeze Reduces the casting time of the Frost Blast spell. 10 points
Spell: Mark of the Devourer This spell curses the target, periodically inflicting a small amount of unholy damage to the target. The Necromancer continuously gains a small amount of health while this curse is active. Over time the damage inflicted from this, and all other active Marks of the Necromancer, will gradually increase. 10 points
Piercing Corruption Increases the amount of damage inflicted by critical Ice Strikes and Pestilential Blasts. 15 points
Spell: Sacrifice Sacrifices one of your pets to grant you an increase to your damage for a short period of time. This will sacrifice your lowest point cost first. The bonus damage is proportional to the point value cost of the pet. 15 points
Cannibalism The Necromancer sacrifices some of their life for mana points. 15 points
Unholy Inspiration Using Pestilential Blast increases the damage done by the Necromancer's undead servants for a short time. 15 points
Spell: Soul Frost Inflicts cold damage around the Necromancer to enemies that are not significantly damaged. The higher their current health, the more damage will be inflicted. For each enemy hit that has more than 90#1% health left, the Necromancer will regain some mana. 20 points
Ravenous Souls Increases the damage of your Parasitic Souls. 20 points
Decay Inflicts unholy damage on all injured enemies nearby. The more injured they are, the more damage will be inflicted. For each enemy struck that has less than 10#1% life the Necromancer will be healed a small amount. 20 points
Flesh of the Wight Increases the amount of damage absorbed by the spell Runed Flesh. Any enemies attacking the Necromancer also have a chance of being afflicted with a cure that damages them for a short time. 20 points
Wither Soul Targets struck by the Necromancer's Ice Strike and Pestilential Blast are also made more susceptible to magical damage for a short time. 25 points
Frost Reach Increases the cone size of the Frost Blast spell. 25 points
Soul Absorption The Necromancer sacrifices one of their undead servants in return for a boost to their mana. 25 points
Embrace Death The Necromancer receives a spell critical strike bonus after performing a killing blow. This effect can stack up to 5 times. This effect is also gained if the killing blow is performed by one of the Necromancer's pets. 25 points
Bones of Frost Increases the area of effect for the Gelid Bones spell. 30 points
Touch of Winter Augments the Gelid Bones spell with a movement penalty. 30 points
Death Eater The Necromancer sacrifices one of their undead servants to restore some of their life and boost their life levels. 30 points
Curse of the Plagued Heart Enemies around the Necromancer become cursed and have a chance of receiving unholy damage whenever they attack. 30 points
Wretched Heart Curse When Plagued Heart is triggered there is a chance any victims will also be made more susceptible to magical damage. 30 points
Blasphemed Flesh Any enemies afflicted with the Flesh of the Wight spell suffer additional damage if also struck by the Blasphemous Ruin spell. 30 points
Spell: Despoil the Soul The Necromancer's attacks do more damage for a short time but reduces the number of servants at their command (their pet point counter reduces by one). 35 points
Ritual of the Lich The Necromancer takes on the form of an undead lich. This increases the damage done by the Necromancer's frost and unholy spells. They are also healed by such damage. However, they suffer more damage from fire and holy attacks. 40 points
The Devourer Increases the amount of life the Necromancer receives from sacrificing one of their undead servants with the Death Eater spell by absorbing some of the damage they inflict on their minion. 35 points
Grip of Death A channeled spell than inflicts cold damage on the target and nearby enemies. 35 points
Shatter The Necromancer instantly shatters any minion under the effect of the Glacial Storm spell. 40 points


Necromancer -- Necromancer Spells -- Necromancer Feats -- Necromancer Spellweaves


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