Recent changes Random page
GAMING
Gaming
 
WoWWiki
Halopedia
FFXIclopedia
Age of Conan
Warhammer Online
Grand Theft Wiki
See more...

Feat Tree/Demonologist

From AoCWiki

Jump to: navigation, search

Hint: press the Tier & Ranks button to sort by tiers.


Contents

[edit] Mage

Feat tree common to all mages

Feat Ranks Tier Requirements Description
Mage Blood 5 1 none Increases the mage's rate of mana regeneration.
Spiritual Armament 5 2 5 points Increases the mage's defense rating.
Arch Mage 5 2 Malefic Chant 5/5 Augments the mages's magical rating by increasing damage done by both schools of magic.
Mind phase 5 2 5 points Reduces the threat generation of hostile spells, thus reducing the mage's chance of being attacked for damaging enemies with spells.
Spiritual Aegis 5 2 5 points Increases the mage's magical defense rating.
Crimson Shield 3 3 10 points Increses the strength of the mage's shield absorption.
Tome of Erlik 3 3 10 points Grants the mage a new ability that, when used, increases the damage of their spells for a short time.
Mystical Attunement 5 3 10 points Increases the magical damage done by mage's spells .
Mirrored Iron 3 3 10 points Augments the Iron Skin spell, giving it a chance to return some damage to the attacker.
Quickened Iron 3 3 10 points Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster.
Purge 1 4 15 points Dispels curses and lingering damage effects like bleeding wounds.
Malefic Chant 5 4 15 points The mage's spells have a chance to heal the mage slightly when inflicting harm upon an enemy.
Misdirection 2 4 15 points Teaches the mage the misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the mage.
Blood Hunger 3 4 15 points Reduces the cooldown of the draw forth the hearth incantation.
Specter Chant 5 4 15 points The mage's hostile spells have a chance to restore the caster's mana.
Unleash Power 2 4 15 points Improves area of effect spells by increasing their effective size.
Dark meditation 1 5 Specter Chant 5/5 Floods the mage's blood with new mana but stuns them for spell duration.


[edit] Havoc

Feats in this tree conjure the element of lightning

Feat Ranks Tier Requirements Description
Swift Shockstrike 5 1 None Decreases the casting time of the Shockstrike incantation by 0.1 second per rank.
Natural Conductor 5 2 5 points Increases the damage done by the sorcerer's electrical spells by a number.
Discharge Shocks 5 2 5 points Improves the Shockstrike spell by increasing the damage inflicted on enemies adjacent to the primary lightning strike by 3% per rank.
Rapid Recharge 5 3 10 points Reduces the reuse time for your Shock spell by 0.4 seconds per rank.
Demonic Power 2 3 10 points Increases the damage done by all the mage's demonic servants by 20%/50%
Overload 2 3 10 points Whenever Fires of Gehenna, Shockstrike, Hell Storm, Shockblast, Hellfire Stream, Shock or the Wicked Bolt spell is cast there is a chance of building an Overload charge. When this ability is stacked 3 three times the next time the spell is cast it cost zero mana.
Bombardment 5 4 15 points Increases the attack range of the Shock and Shockstrike spells by 1.5m each rank.
Earth Recharge 5 4 15 points The demonologist's direct damage spells have a chance of restoring a portion of mana when cast.
Living Thunderstorm 1 5 20 points Learn spell: Living Thunderstorm. Summons a dark thundercloud that slowly moves toward the target inflicting damage on any enemy in its path. When it reaches its target it detonates with a single massive lightning bolt.
Agonizing Jolts 1 5 20 points Learn spell: Agonizing Jolts. Channels lightning that leaves lingering damage for a short time and reduces the victim's (plural?) movement speed.
Chained Shockstrike 3 6 25 points Enhances the Shockstrike spell with a chance of also inflicting significant electrical to a single nearby target.
Possession 1 6 25 points Learn spell: Possession. A channeling spell that either stuns it target or makes it go berserk.
Copper Storm Chains 3 6 25 points Increases the damage done by the Storm Chains spell.
Charged Storm Chains 1 6 Copper Storm Chains + 25 points Improves the Storm Chains spell by adding a pulsing electrical damage effect.
Overload Shockblast 3 6 25 points Augments the Shockblast spell by adding a chance to cause bonus electrical damage to each target hit.
Demon Heart of Chatha 3 7 30 points Improves the Demon Heart invocation by increasing the rate of regeneration and resistances to stun and fear.
Wicked Bolts 5 7 30 points Learn spell: Wicked Bolts. A swift casting lightning strike that also flings the target backwards. Adding ranks increases the distance the target is knocked back.
Hell's Embrace 2 8 35 points Increases the health bonus received from the Demonic Vitality incantation cast by the demonologist's Demon Guardian servant.
Fury of the Underworld 2 8 35 points Increases the damage bonus received from the Corrupting Essence spell cast by the demon pet Fettered Demon.
Pact of Earthwalking 1 9 40 points Learn spell: Pact of Earthwalking. Frees your pet from the chains that bind it, allowing it to manifest in the world with all of its powers.
Thunderclap 1 9 40 points Learn spell: Thunderclap. A channeled spell that invokes a cone shaped energy field that inflicts electrical damage and has a chance of flinging aside anyone caught in it.

[edit] Conflagration

Feats in this tree conjure the element of fire

Feat Ranks Tier Requirements Description
Deeper Fires 5 1 - Increases the damage done by the Fires of Gehenna invocation by a percentage.
Pyromancer 5 2 - Increases the damage done by all the demonologist's fire based spells by a number.
Fluidic Fires 5 2 - Improves the Fires of Gehenna spell with a splash effect that damages enemies nearby the primary target. The splash is a percentage of the spell's damage.
Lingering Flames 5 3 - Improves the Fires of Gehenna spell by increasing the damage of its lingering Incinerate effect by a percentage.
Amassed Flames 2 3 Fluidic Fires Augments the Fires of Gehenna spell with additional fire damage. Can be stacked up to 5 times.
Demonic War 2 4 - Improves the Whispers of War spell by adding a damage bonus component.
Unholy Hate 1 4 Demonic War Learn spell: Unholy Hate. This incantation increases the physical and magical damage inflicted by all team members.
Field of Fires 3 4 Lingering Flames Enhances the Fires of Gehenna by adding an area effect enabling it to affect more than a single target.
Demonic Frenzy 3 4 - Empowers the spells of demonic servants with additional splash damage.
Consume Flames 3 4 - Learn spell: Consume Flames. Converts the lingering damage effect of the Fires of Gehenna and converts it into mana regeneration for the demonologist.
Living Firestorm 1 5 - Learn spell: Living Firestorm. A ground targeted fire spell that leaves a field of flames that inflict fire damage on anyone in the area.
Devouring Flames 1 5 - Augments the Fires of Gehenna spell so that the corpses of any enemy killed by the spell's lingering flames continue to burn fiercely, damaging any nearby enemies.
Detonation 1 5 - Learn spell: Detonation. Converts the Flame of Gehenna lingering damage effect into instant fire damage that affects all nearby enemies. If the target is a minion it is instantly slain.
Black Ashes 2 6 - Enhances the Firestorm spell by inflicting a greater damage reduction penalty on its victims.
Infernal Body 5 7 - Learn spell: Flame body. Increases the damage of the demonologist's fire spells and their fire resistance but makes them more susceptible to cold damage.
Greater Flames 1 7 - Learn spell: Growing Flame. Increases the casting time and the damage done by their next Fires of Gehenna spell.
Hell's Pavise 2 7 - Increases the strength of the damage shield spell Shield of Infernal Flame cast by the sorcerer's Demon Avenger servant.
Gate of Hell 1 8 Hell's Pavise Learn spell: Gate of Hell. Banishes target if it is a demon and inflicts massive fire damage should they return or roots other target types to the floor then slowly burns them alive for a short time.
Hell's Blood 2 8 - Increases the regeneration bonus received from the Vile Ambrosia incantation cast by the sorcerer's Demon Slave servant.
Set's Chosen 5 8 Infernal Body Improves the Pact with Set and Bloody Pact with Set spells by reducing the amount of damage done to the demonologist. The effect is a percentage.
Breach Pact 2 8 Set's Chosen Reduces the mana cost of the Breach Pact spell.
Phase Out 2 8 - Decreases the cast time and increases the bonuses of the Planar Shift spell.
Impish Horde 1 9 Gate of Hell Learn spell: Impish Horde. Banishes the demonologist's current servants and summons a gang of fireball throwing imps.
Let Them Burn 1 9 Set's Chosen Learn spell: Let Them Burn. Channels fire at the target and burns any enemies nearby. The flame's strength increases while channelling.


Demonologist -- Demonologist Spells -- Demonologist Feats -- Demonologist Spellweaves


Did you know you can edit this page?