Fatality
From AoCWiki
| Fatality
| |
|---|---|
| Targeting Mode | Friendly Personal Spell
|
| Casting Time | Instant
|
| Effect | Renews 5 percent of Stamina based on Max Stamina every 1 seconds for 5 seconds. Renews 5 percent of Mana based on Max Mana every 1 second for 5 seconds. |
| Effect over Time | Sadism (1) Renews 1 Soul Fragment |
| Duration | 10 Seconds
|
[edit] Description
A surge of power flows through you after witnessing the gory death of your enemy.
Fatalities can be executed only when the killing blow on a monster or player is either a combo finisher or spell. They do not deal any more or less damage then the spell or combo would have normally done. The base chance for performing one is about 5%, this can be raised with items and feats.
Although they do not deal any additional damage they do differ from regular attacks in a few ways:
- While performing the fatality animation you are completely immune to all damage/crowd control, but continue to regenerate health/stamina/mana if you have in-combat regeneration for those stats.
- Some fatality animations may execute even faster then your combo normally would, saving you some time. The oposite of this can also be true depending on which fatality animation or combo/spell you used.
- After the fatality is complete you will gain the fatality buff, it's stats are listed to the right.
- Certain classes gain additional benefits when they have this buff active, such as necromancers who get a bonus pet for it's duration.
- Which combo/spell you use generally does not effect which fatality you perform. It is randomly chosen from a logical list of fatalities. Which weapon set, or in the case of casters dmg type inflicted will effect which list of fatalities you may perform.
[edit] Fatalities
Fatalities are certain moves a player is able to do to finish off an enemy. Fatalities in Age of Conan consist of decapitations, neck breaking, and various other actions, based on weapon, spell type, and character class.
Spell Fatalities are as follows:
Holy Fatality- The character or NPC is lifted into the air while his soul is ripped from his body, then heaving your opponent bodily to the ground. See Priest of Mitra.
Fire Fatality- Your opponent is consumed in a horrific ball of flames, burning said NPC or character to ash. See Demonologist.
Unholy Fatality- The target falls to their knees with the chains of Hell wrapping about the arms and legs, pulling them to the ground. See Necromancer.
Electrical Fatality- Your unfortunate victim writhes and contorts while the residual effects of electricity flare throughout their body, then falling to the ground cooked. See Tempest of Set.
