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Developer quotes Edit

I also think it’s important to state here that we have changed a bit on the concept of the single-player aspect throughout our beta, as many MMO gamers gave us feedback that they wanted access to other players sooner. So now you will play alone all the way to the first city, but there you can meet other players for the first time and do "limited" multiplayer group gameplay with them.


However, if you go to an inn in the city of Tortage, and go to sleep, you will wake up at night, where you again are playing alone. You can also solo the game all the way to level 80. We have tried to make the entire experience so that you can play alone whenever you want to, but the biggest fun in an MMO of course is the interaction with other people.

QJ.NET, 12th November 2007 (Jørgen Tharaldsen) [1]



At all times you are actually playing against our servers, and you will be able to send/receive tells to and from friends playing in the MMO part of the game. You will have to enter your credit card, and also gain access to the full month of free play time in the MMO part of the game. The players will be able to enter the MMO at level 20, were you also choose your specialized class. Even without paying any monthly subscription you will be able to play the solo campaign as long as you want, and as many times as you like – as long as you have a valid CD key and have registered a Credit card.

ShackNews, 16th June 2006 (Gaute Godager)



We might have other players appear for you (and you for them) in public places like inns and marketplaces, as this would simply enhance the illusion of being in a city, but you play all alone, solving all tasks and doing all deeds as a single adventurer.

Ogaming, 20th January 2006 (Gaute Godager)



Experienced players will be able to skip the single-player part of the game, and start on level 10 in their home country. You may ask, "What is the definition of experienced?" I would tentatively say having completed the single-player mode before with that arch-class, but again, this is something that might change.

IGN, 21st November 2005 (Gaute Godager)



To this end, character creation is done as part of the start-up story. You begin your life as a rower (if you are a guy) deep in the bowels of a galley ship. Your memories have all been wiped, and you have a strange mark of a burning hand on your chest; you can see this mark in some of the images accompanying this interview. If you create a gal, you are also in the same ship, but not rowing. You are - hmm, how shall I put it? - chained to the wall to be a beautiful woman for the Stygian crew. We can talk more about the Mature rating later. ;p

IGN, 21st November 2005 (Gaute Godager)



The very base concept of the game, and the idea behind it, is very different from all current online RPG’s in the sense that we are doing a hybrid between the classical single-player action RPG and the Online RPG’s. I think we are the first to venture down this road, and I find the combination a great one as it (hopefully) should attract all kinds of players, while also making sure you feel “safe from harm” in the initial stages of the game if you are not that used to online games.

Moggers.de, 10th November 2005 (Jørgen Tharaldsen)



The single-player mode in Conan is truly shaping up to be a unique experience in the MMO world. Easily told it will play like many other single-player action RPG’s with a focus on character progression, an immersive story and action-filled gameplay. In the single-player part you start out as a galley slave, and from there on the story takes you through an action-filled journey where you will get to learn more about the world of Conan, the mechanics of the game and the story behind it all. For the first 20 levels of the game (out of 80 levels in total) you will gradually understand the world and the ropes of the game. Far from being a glorified new player experience we have truly tried to do something new this time around, and we expect you will spend around 10 – 12 hours in the singe-player portion of the game (so longer than Fable for instance;).

Moggers.de, 10th November 2005 (Jørgen Tharaldsen)



“In addition many new (or old) players find it a daunting task to be thrust into a full multiplayer world, with many ‘secret handshakes’ and cultural codes to understand. (“Lvl 29 War LFG”) With our single-player focus players will have a clear sense of ‘self’ and ‘worth’ when they enter the full multiplayer environment. This is no glorified tutorial, nor is it a single-player game, in the truest sense of the word. You always play online towards our servers, and it up to the need of the story and gameplay to what degree you play alone. “The players will, during the first 20 levels, accomplish quite a few things. First off, there are four story-lines braided together, in which each arch-type only play one quarter, but where the result of the other three are hinted at, or fully visible depending on the situation. The players will play out a story that involves many of the Conan characters as found in books and other pieces of lore, accomplishing deeds even reaching the ears of the King of Aquilonia (which at the time of the game, is Conan, of course). “The Funcom instantiation technology allows us to integrate single-player experiences in the game even at a much later time in the life of the characters. The game will features all the known MMO elements, quests, monster hunting, and all the rest.”

PC.Gamezone, 22nd September 2005 (Gaute Godager)



For Conan fans, the timeline takes us to beyond “The Hour of the Dragon”. You start out your life as a slave who is picked from the masses living as a Galley Slave during the time when Conan is King of Aquillonia. The chains binding you, the mysterious tattoo on your chest and your vague memories do nothing to calm you. Battling your way free you find yourself on the “Barachan Isles” to begin your adventure completely alone. As a former slave you realize your predicament, and lack of memory are closely connected with Conan’s kinghood. Your fate and his are intertwined and through your adventures you possibly become his ally, maybe his friend.

MMORPG.COM 2nd September 2005 (Terri Perkins)



It's too early to say exactly how long it will take, but it will be for the first 20 levels (out of 80). We reckon it will take around 15 hours or so, depending on how good you are and what your focus is. I am not sure I fully understand what you mean by "more than one character" but in Conan you can naturally create several characters, which you can take through the single-player. Since we have four branching story-arcs you can therefore go at it again and again with a different approach. If you can skip this part entirely remains to be seen, but we are working on various approaches to see what works best.

mmorpgs.info, 8th July 2005 (Gaute Godager)



The single-player game - which happens during the first 20 levels of your character's life - will be all story-driven. Although there are four different arcs of the story - one per core class - Rogue, Mage, Priest and Warrior - and quite a few twists and turns, it is all mapped out beforehand by our story writers. It is a traditional RPG with a lot of freedom in character development and movement, but where certain events are pre-ordained. This is the only way we can make the story really interesting, I think.

IGN, 17th June 2005 (Gaute Godager)



You start your character's life as a galley slave on a large ship. You create your character from among the set of characters in the hull, all properly "massaged" by the stygian (literal) slave driver cracking his whip. Your character is different in that he or she has lost all memory of your previous life through a cruel ritual performed by the minions of one of Conan's age-old enemies. You will learn, when you grow your character, recreating yourself into the person you were, how your fate is intertwined with that of King Conan, and how finding more about yourself is linked to saving his throne as dark powers plot his fall.

IGN, 17th June 2005 (Gaute Godager)



The setting of the Baracha Isles is the canvas for the first part of the game. You are completely alone in the beginning, but gradually you meet others, perhaps in a tavern or other places where being social is important. The game remains single-player, though, with four different story arcs tied together--one for each archetype class. This gives you replay value if you care to create more than one character. It hasn't been decided if we shall let you skip the single-player game altogether after you've gone through it once. What has been decided is that although you play on our servers, you will play the single-player game as if it was offline, without any additional costs other than when you bought the game.

Gamespot, 11th May 2005 (Gaute Godager)



You start out your life as a slave. Your character is picked among the many rowing slaves on a ship. You suffer from a lack of recollection and there is a mysterious tattoo branded on your chest. During a massive storm, your chains burst free due to a pursuing galley that rams through the side of your ship. After fighting your way free and crushing the fat, bloated slaver, you dive into the sea, finally ending up on a beach in front of a lush, dark jungle with a seething volcano in the distance. The goal of regaining your memory becomes your immediate concern.

Gamespot, 11th May 2005 (Gaute Godager)



I would like to point out that this is far from a simple tutorial. In fact, learning the ropes of the game is only a minor part of what you do in this period. I do not know with 100 percent certainty the amount of time that you will spend solving the challenges set before you in the single-player part of the game, but our goal is clear: We want to create a full-fledged stand-alone game that gives you a story-driven role-playing experience where the focus is on you, your character, and your journey.

Gamespot, 11th May 2005 (Gaute Godager)



First of all, you will need to be online at all times, as we want you to log on to our servers to avoid exploits and cheats. So even though you are alone, you are still online.

Gamespot, 11th May 2005 (Gaute Godager)



Why did you decide to include a single player portion of the game? To give meaning to the players before entering a multiplayer universe. To give the player a good degree of mastery, without being in competition with anyone else. To tell a great story. To avoid crowding in the beginning of an online game. To merge the great games like Jade Empire or Fable with the great games like World of Warcraft or Anarchy Online (had to mention my previous game ;p)

IGN, 11th May 2005 (Gaute Godager)



Building your "Real Combat" skills you will then fight your way through the jungle. Battling monstrous apes, forlorn Picts and even darker beings. Finally, you will stumble through the gates of the freebooter village of Tortage. Then you will have gained some levels of experience, and will be ready to select your class.

IGN, 11th May 2005 (Gaute Godager)



One thing first. On the web I read rumors of the single player game not being connected to our servers, and being offline. This is not true. Since the characters entering our realm will meet other honest players, it is important to as much as possible limit cheating and exploits. For this reason we have decided to host the first 20 levels in an online environment. The degree to which you will be completely alone will also vary. You start completely alone, but in some locations you can theoretically meet other players - to enhance the experience and importance of what you do.

will not tell anything about the meat of the story, but I can mention that there will be four story arcs, braided together, with one story arc for each archetype, (Warrior, Mage, Priest and Rogue).

Common for all the arcs is the very beginning. Everyone "comes to life" as a slave. Everyone has strange, disturbing, marks on their chests. In the bowels of a slave ship, you select your race and looks among the rowers. Everyone will as much recreate who they were, as make a new life. Everyone will participate in tracking down the evil force behind it all.

After having your shackles torn lose when your slave ship gets rammed by a another galley, in the midst of a massive storm, you will swing the chains and smash the brains out of your tormentors, before you dive to the waters, escaping the sinking slave vessel. The next day, you find yourself on the beautiful beach, a rosy morning where the deep jungle stretches before you. You are somewhere on the Barrachan isles, and your true adventure begins…

IGN, 11th May 2005 (Gaute Godager)



Especially in the Single Player part of the game, the first 20 levels, you will find old friends and enemies of the great Barbarian King all over. If there are any discrepancies, we try to weigh the lore like this: Is it written by the master himself, Robert E. Howard?

  • Is it written in a book, a pastiche, and it is a well know story?
  • Is it written in a comic book, or in other more light-weight sources?

IGN, 11th May 2005 (Gaute Godager)

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