Developer Quotes/Combat (siege)

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Rogues cannot climb walls because climbing requires static points on the server and the walls are dynamic objects.

What you fear about 4am razings is really just a matter of balance. I "threw" a couple "block parties" in Shadowbane where we were not engaging the target with a capture bane we were just there to hurt them financially and damage buildings. But we would seriously spend many hours doing this like 6-8 each wall section took a considerable time to knockdown even if I recall it was like between 30-and an hour of shooting at it with siege equipment. Hand siege weapons do almost no damage and would take a 10 minutes to destroy even the smallest hut.

Which means yes someone could "hurt you" but you would like be able to repair your stuff they cant destroy it completely.

In addition this I think plays better for the actual sieges because then you have pre siege skirmishes as potential attackers don't want to spend the 30 minutes DURING the siege to knock a hole in the wall as the defenders are gaining tickets towards winning that entire time.

If the time thing became a huge issue it could potentially be possible to use the "server lockout" time schedule to make it so you cant do damage during that time, but I see this more as a great way to use the merc system also to hire people to babysit while your guilds main force might not be around.

Forums, 1st November 2007 (Athelan) [1]

To get through, into a city, you must take down its walls first. You cannot fly, teleport or jump into it. The only, and I mean only, way to get in is through the walls / gates using siege engines. These are player made, expensive and slow moving and quite easy to destroy themselves. To attack you must plan, find a hard-to-defend gate or part of the wall, bring enough siege engines to get through and finally protect the engines as hard as you can.

ShackNews, 16th June 2006 (Gaute Godager)

As befits the Age of Conan you will have at your disposal various engines of war, like the catapult. These are necessary for the siege part of the gameplay, where you can fight against other players or invade cities made by NPCs (or maybe they will take the fight to your walls instead;). Exactly how many siege engines there will be remains to be seen, and we will go into detail on these as soon as we can but as with everything else we are making sure that what you get is both balanced and fun. I mean, hurling rocks towards an enemy gate sure is fun, especially with the promise of blood on the blade later in the battle.

Tothegame, 4th May 2006 (Gaute Godager)

As for guild conflicts, one guild challenges an NPC village or another guild's village by interacting with a challenge object in front of the gates of the village.

Ogaming, 20th January 2006 (Gaute Godager)

There will be a massive PvP battle option, where your clan can build a PvP keep fully protected by walls, towers and siege engines. This can be attacked at set points in time by other clans. The winner gets to keep the area, and gain advantages from it. These mass battles should prove to bring some truly epic moments along, I hope, with player clans competing for the bragging rights and glory.

IGN, 21st November 2005 (Gaute Godager)

The third type of combat Conan has to offer is massive sieges. Here, whole guilds can build castles and villages with ramparts and protective towers. The only problem for your guild is that the monsters do the same - using something like an RTS-style AI, they "hive", building an increasingly bigger village until they finally reach critical mass and surge towards your settlement. The only solution to this is, on a continual basis, to "weed" the monster villages.

IGN, 17th June 2005 (Gaute Godager)

I can't reveal the exact amount or types at the moment, but the most important aspect of the siege machines is that they are special types of "mounts" which can built only by a certain type of Guild Class. This class becomes available at level 40. You can build the siege engines on the battlefield, but it takes several minutes to build one, and you can only build a set amount per day per individual. The siege engines will move slowly, and you will need to mount them and fire from the "seat" of the machine. The siege engines will do a special type of heavy damage to individuals, but more importantly, they damage buildings like nothing else.

Gamespy, 17th May 2005 (Gaute Godager)

There are 3 distinct forms of siege combat. Two are found in the PvE environment. In one you will defend your village, city, or castle against a rush of monster opponents. In the other you can take the battle to their village, and crush them in an RTS style of gameplay. The third is the PvP Border Kingdom battles we already discussed. The walls and buildings in Age of Conan are attackable. In fact you can swing at them with any weapon. The only problem is that they will only take damage from the siege engine and magical attacks. To break through you need to find a weak place in the wall, and hit it with all the siege engine powers you have. Even then, though, you're not home free. You need to knock out the automated defense towers firing NPC controlled volleys of arrows to enter safely. And yes, these towers can also be controlled by players. Naturally, the siege engines are slow moving and slow firing. They're also easily crushed by rushing cavalry attacks. They can also be knocked over by attacks by other siege engines. I guess they need protection to be functioning properly. I wonder whose responsibility that is? (laughs) To win an attack, you need to destroy the Keep in the center of the village.

Gamespy, 17th May 2005 (Gaute Godager)

Finally, there's "siege PvP". This will take place in the infamous "Border Kingdom" lying on the borders between Cimmeria, Aquillonia, Brythania, Nemedia, and Hyperboria. The "Border Kingdoms" were always a constant place of battle, skirmishes and war in the books and Conan visited these areas on numerous occasions before he settled down as King. Now, as King, he has let it be known, that anyone proclaiming one of these areas part of "Greater Aquillonia" will be rewarded with a title at his court. This means that several court-based individuals will sponsor forays into Border Kingdoms with the goal of setting up a castle to control an area in Conan's name.

Gamespy, 17th May 2005 (Gaute Godager)

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