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Combos/Conqueror

From AoCWiki

Please note that the Conqueror shares many of the standard combos with all Soldiers.

[edit] Shared Soldier Combos

Icon Name Description Cost Reuse Level
Sweep This attacks cuts a swath through enemies inflicting damage on multiple targets. 20 10 2
Slam Such is the power of this attack it knocks the target backwards. 22 15 4
Enraging Strike I A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. 24 8 5
Brutal Enraging Strike I The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. 28 9 7
Enraging Wound I Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by. 32 12 9
Enraging Strike II A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. 38 10 11
Brutal Enraging Strike II A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier. 43 11 13
Brutal Enraging Wound I Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them an ugly viscous scar, to remember their attacker by. 133 13 15
Enraging Strike III A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. 133 10 17
Brutal Enraging Strike III A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier. 187 13 19



This category contains articles which relates to the archetype Soldier.

[edit] Dual Wield Combos

Icon Name Description Cost Reuse Level
Bloodbath I With sweeping slashing attacks the conqueror inflicts bleeding wounds on enemies standing before them. 65 10 10
Breach I A double blow intended to battery aside their enemy's defense. It decreases their opponents chance to block blows who also suffer more damage from attacks. 29 45 13
Bloody Hack The conqueror's whirling slashing attack inflicts a bleeding wound. 125 10 15
Bloodbath II With sweeping slashing attacks the conqueror inflicts bleeding wounds on enemies standing before them. 149 10 20
Breach II A double blow intended to battery aside their enemy's defense. It decreases their opponents chance to block blows who also suffer more damage from attacks. 241 45 24
Rally I The conqueror exalts their companions to greater deeds, increasing their resistance to enemy blows. 149 30 26
Bloodbath III With sweeping slashing attacks the conqueror inflicts bleeding wounds on enemies standing before them. 157 10 28
Rally II The conqueror exalts their companions to greater deeds, increasing their resistance to enemy blows. 215 30 32
Bloody Hack II The conqueror's whirling slashing attack inflicts a bleeding wound. 159 10 36

[edit] Two Handed Combos

Icon Name Description Cost Reuse Level
Hail of Furious Strikes I Brute Strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent. 30 10 5
Feint Attack I This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating. 19 15 7
Hail of Furious Strikes II Brute Strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent. 183 15 15
Batter Aside By throwing their full weight behind this two handed blow the conqueror gains incredible leverage and flings back their opponent. 152 60 17
Guard of Dancing Steel I Increased evade and chance of reactive strikes. 146 20 20
Feint Attack II This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating. 168 15 20
Hail of Furious Strikes III Brute Strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent. 183 15 24
Feint Attack III This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating. 201 15 28
Guard of Dancing Steel II Increased evade and chance of reactive strikes. 213 20 36
Conqueror -- Conqueror Spells -- Conqueror Feats -- Conqueror Combos
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