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Characters have a set of base Attributes that are automatically increased as characters gain levels. They have a direct impact on character's abilities.

Age of Conan characters have 5 Attributes.

Strength - A measure of a character's raw muscle power.

Dexterity - A measure of a character's agility or nimbleness.

Constitution - A measure of a character's overall health, robustness, and ability to take physical damage.

Intelligence - A measure of intelligence. Important for Mages.

Wisdom - A measure of a character's wisdom. Important for Priests.

Reference each Attribute's individual page for more information.

Patch 1.05 Attribute Revamp[]

In general, items will now have more of an increased effect on core combat statistics than before. Hit points, stamina, mana, damage, and other mechanics will be more heavily influenced by your gear – and the scale of the numbers has increased. You will no longer see items that give a fractional percentage. With the new rating system described below, you should only see whole numbers on these statistics as well as your attributes.

We have opened up for more statistics to be available to more inventory slots. Where strength, for example, previously only was available to six slots, it will now be available on all your equipment slots. This has given us the opportunity to make a much greater variation in equipment.

The DPS stat on weapons will now have a more significant impact than before and will vary more with the power level of the item. As pure casters do not need this stat, spell damage statistics found on gear has been made high enough to match the weapon DPS stat.

As such, all the gear in Hyboria has changed one way or the other. With the removal of several stats from items, such as invulnerability ratings, defense rating and the physical bonus damage statistics (piercing, crushing, slashing, poison), we have converted the items to be more meaningful to the player with our new and enhanced set of item statistics. Inevitably, some items will have slightly changed personality – going from a class agnostic setup to a more class specific setup.

Out of combat regeneration statistics have also been removed from items, but these are replaced by new trickle-down effects from attributes.



Attributes and what they mean![]

Every one point of Strength

Increases Combat rating when using melee weapons (except daggers) by 3
Increases Armor by 2
Increases Natural stamina regeneration by 0.05
Increases OOC stamina regeneration by 0.15
Increases Stamina by 2
Increases OOC health regen by 0.15

Every one point of Intelligence

Increases Spelldamage with 0.3 per hit for spells with Intelligence attribute (mage spells)
Increases Mana points by 3
Increases Natural mana regeneration by 0.07
Increases OOC mana regneration by 0.38
Increases Protection from Electrical/Fire/Cold magic by 0.5

Every one point of Constitution

Increases Health points by a number depending on class, roughly 5-8
Increases Stamina points by 2
Increases Natural stamina regeneration by 0.05
Increases OOC stamina regeneration by 0.15
Increases OOC health regen by 0.15

Every one point of Dexterity

Increases Evade rating by 0.5
Increases Stamina points by 2
Increases Combat rating with ranged weapons and daggers by 3
Increases Natural stamina regeneration by 0.05
Increases OOC stamina regeneration by 0.15

Every one point of Wisdom

Increases Spelldamage with 0.3 per hit for spells with Wisdom attribute (priest spells)
Increases Mana points by 3
Increases Natural mana regeneration by 0.07
Increases OOC mana regneration by 0.38
Increases Protection from Holy/Unholy magic by 0.5
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