Armor
From AoCWiki
Contents |
[edit] Armor Types
Age of Conan Armor comes in several flavors: Cloth, Light, Medium, Heavy, and Full Plate.
[edit] Magic Armor
In addition to the plain varieties of armor available, both weapons and armor with additional characteristics is available. Types identified so far include:
| Type | Effect Description |
|---|---|
| Deft | + Dexterity |
| Dense | + Piercing Invulnerability |
| Enlightening | + Intelligence |
| Fortifying | + Constitution |
| Frenzied | + Offhand Chance |
| Igneous | + Fire Damage |
| Imbued | + Max Mana |
| Invigorating | + Max Stamina |
| Mighty | + Strength |
| Mocking | + Hate |
| Poised | + Bow Damage |
| Purifying | + Poison Invulnerability |
| Rejuvenating | + Natural Stamina Regeneration |
| Replenishing | + Natural Mana Regeneration |
| Repletive | + Non-Combat Mana Regeneration |
| Revitalizing | + Non-Combat Health Regeneration |
| Sagacious | + Wisdom |
| Salubrious | + Non-Combat Stamina Regeneration |
| Somatic | + Health |
| Tempestuous | + Electrical Damage |
| Tenacious | + Slashing Invulnerability |
| Traveler's | + Out of Combat Movement Speed |
| Umbral | + Hiding |
| Unyielding | + Crushing Invulnerability |
| Vexing | + Taunt |
| Vitalic | + Natural Health Regeneration |
[edit] Theorycrafting
Armor has a base Defense Rating Value, and may have additional values such as +Piercing Invulnerability or +Wisdom, etc.
As of 30 May 2008
Testing with a Level 12 Dark Templar shows that the character has an innate (naked)
Defense Rating of 28. Attack, Magic, and Magical Resists are 45. Every other resist is 0
+0.1 Defense Rating shoes adds 1 Defense Rating point (28 - 29).
+1 DR Shield yielded 1 Defense Rating point (28 - 29).
+2 DR pants yielded 2 Defense Rating Points (28 - 30).
+0.1% Slashing Invulnerability Pants yielded 0.1% Slashing Invulnerability. Adding a +0.2% Slashing Invulnerability Chestpiece to the Pants yielded only +0.1% Slashing invulnerability, for a total of +0.2%.
+0.3 DR Gloves yielded 1 DR.
Adding the same +0.1 DR shoes AFTER all the other listed gear yielded no change to DR. (from 35 to 35)
Stacking a variety of +0.1,+0.2, and +0.3 DR pieces did yield 1 point DR increase. Adding +0.03 Piercing Invulnerability shoulders yielded +0.0 Piercing Invulnerability, but the stat turns green, so it is presumed that the game client tracks more decimals than it displays.
